alastair's Forum Posts

  • i'm not sure how, since i don't see a compare option in the system object. do i need some extension?

    even then as far as i know it'd be possible only in seconds, which is very inaccurate, when the loop is done in samples or at least miliseconds.

    i think having the program do it natively would be the best anyway rather than implementing workarounds.

    go new event -> system, scroll down -> compare

    it may be in milliseconds (should be since everything else in the program is measured in milisenconds)

    It's only 1 event feature, not that hard for people to implement (I think, could be wrong)

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  • oops, misread.

  • at the top left of the construct screen, you'll see a "home" tab, click on that then click on properties.

  • System object -> compare -> get position. Then when that = something, set the channel position to something else.

    Haven't tried that, but it should work I think.

  • that does not increase the size of the gray area, that only widens your view of the layout.

  • Hello users.

    My name is Alastair Jack. I would like to ask if you can increase the amount of "gray area" (or offscreen area) around the layout? Would you know if this possible to perform? I desire to place more objects outside the frame without crowding myself too much.

    Yours sincerly, Alastair.

    ps. sorry for my english, I'm from Australia.

  • making a box with a mesh is quite easy to do, it's like learning to fold paper into a box!

  • I think someone asked something like this a while ago, but couldn't find it.

    Basically I have some blue objects which are in a container to a green object. Each blue object is in the blue family and each green in the green family.

    Although, when this ball hits the blue object it rotates BOTH green objects - but I only want it to rotate the green object that is associated with the blue one.

    <img src="http://dl.getdropbox.com/u/1024727/familyisi.PNG">

    here's a .cap if you need to see.

    edit: would the pairer be better for this? or is this problem too much for construct's power to handle?

  • Construct Is Great.

  • that's pretty sick, nice work.

    good use of the mesh (i think)

  • he lives!

  • that's probably becuase he is continually falling then landing (although very quickly, that's why it shakes).

  • yes it's possible.

  • This is how I would do it, for each different character type (no gun, with gun etc.) give them all the same family. Then replace all your coding for charlie with family object, which will make it so that all of the character sprites are doing the same thing.

    like this (i replaced 'charlie' with the family 'friedly'):

    <img src="http://dl.getdropbox.com/u/1024727/images/heysd.JPG">

    then you just need some events (maybe a global variable)

    when character = 0 then make charlie visible and charlie gun invisible

    character = 1 make charlie gun visible and charlie invisible

    that's just a way to do it I guess.

  • If you mean for your own games, you can change the desktop icon by going to the project bar on the right. Theres a folder called 'icons', open it, then double click on 'default' to change it.