alastair's Forum Posts

  • that's pretty sick, nice work.

    good use of the mesh (i think)

  • he lives!

  • that's probably becuase he is continually falling then landing (although very quickly, that's why it shakes).

  • yes it's possible.

  • This is how I would do it, for each different character type (no gun, with gun etc.) give them all the same family. Then replace all your coding for charlie with family object, which will make it so that all of the character sprites are doing the same thing.

    like this (i replaced 'charlie' with the family 'friedly'):

    <img src="http://dl.getdropbox.com/u/1024727/images/heysd.JPG">

    then you just need some events (maybe a global variable)

    when character = 0 then make charlie visible and charlie gun invisible

    character = 1 make charlie gun visible and charlie invisible

    that's just a way to do it I guess.

  • If you mean for your own games, you can change the desktop icon by going to the project bar on the right. Theres a folder called 'icons', open it, then double click on 'default' to change it.

  • if it's a bug, hope it's on the bug tracker!

  • my cousin sometimes runs TV competitions, except its not really 'random' - he gets to choose who wins them.

  • if you don't think it's a bug but a problem with the way your doing it, then maybe post your .cap file so we can see what you've done.

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  • We should make a pinned topic in here with a list of FAQ, with links to threads so you don't have to rely on the 'search' thing only.

  • since you don't support tick based "writing" of text you use write speed which is affected by timescale, would be possible for you to put an action which would 'write next letter' or something? so that I can make my own tick based write speed, since I don't want mine to slow down when time scale changes.

  • australia

  • For scrolling to the right:

    New event - System - compare. So then you can compare the two values: "Get mouse X" and "Get X right of visible screen". Which will check if the mouse is on the right edge of the screen.

    action - system - scroll to X. Then you want to retrieve the current "Get scroll X" then add 10 to it.

    and you'll end up with this:

    <img src="http://dl.getdropbox.com/u/1024727/images/code1.JPG">

    however I made it so that if your mouse is within 10 pixels of the right edge, by checking if the mouse is greater than right edge -10 pixels - because it's too annoying to try and get the mouse to exactly the right edge.

    <img src="http://dl.getdropbox.com/u/1024727/images/code2.JPG">

  • thanks. That's great news!

  • If I have a sprite (player) that is in most layouts, but isn't a 'global object', and I edit an animation (or make any other changes) it will still appear the same in all the layouts?

    I wouldn't have to edit the sprite in every other layout would I ?