aerger's Forum Posts

  • Delphi and Lazarus, eh? I remember Delphi 1.0 coming out. Worked in Delphi for many years. Good stuff, still miss it, honestly.

    Glad you got this issue worked out!

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  • I'd guess you gave your edge markers the Solid behavior? You shouldn't. Your Player shouldn't otherwise notice those markers at all.

  • You may want to also disable collision in the later frames of the animation if you go that route, so you're not still able to continue hopping on something that's clearly in the process of no longer existing.

  • Not a C2 bug.

    Parameters for the effect are 0-based. Fix your indexes for the color values you are replacing with. Left_R = param 3, G = 4, B = 5. You also were initially setting G and B swapped for each other, but do this fix and you're golden. Tested and worked here, anyway. 

  • I've piped up in the other thread, but wanted to say something here, too.

    It happens to me regularly, and has for several versions now. It seems to happen more with longer sessions. Shorter sessions I don't see it, or not often, anyway.

    And when it dies at close, it seems to die twice. Two dialogs saying it's stopped working.

    Happy to try some things to test--let me know.

  • I do most work on an i5 laptop with integrated Intel gfx (HD 3000?). So no card switching happening afaik.

    I don't tend to have problems if it's a short period with C2 open. But when I pull all-day or all-night sessions, it crashes (twice) pretty much every time. It has more of a mem leak feel to me, but who knows.

  • I've been having this problem, too. For a few versions now, I wanna say, but I run the betas, too, so...

    It actually throws TWO seemingly-identical error dialogs when I shut C2 down. No idea why. It doesn't seem to happen if I open C2 for just a short time and close it again. But if I leave it open for hours (and I do, a lot), it's 99.999999% likely to crash (seemingly twice).

    Wish I had more info to share (debug mode? hidden log file? happy to send whatever)