adriel0000's Forum Posts

  • No thanks xD. I am Spanish, and not much English

  • Oh, thank you very much, I've been very helpful, Thanks

  • Oops, I found one last problem that I have not managed to solve:

    Player 2 can jump as many times as you want while in the air giving you the ability to fly

  • Oh, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thanks, Thank you!

  • But if I replace the "Physics" by the behavior "Platforms" I can not add controls on a command XBOX360

  • Sorry, I'm Spanish and I use the google translator and accidentally did not put the translation.

    I meant this:

    How I can make the "Player 2" moves like the "player 1"? Esque when I move, the "Player 2" has a very sharp movement and can not be controlled well.

    Thanks for your help :)

  • Huau, gracias, muchas gracias. Sin embargo el movimiento del jugador 2 queda un poco irealista comparado con el del player 1, sabe usted como mejorarlo?

  • Okay, I simulated the level of my game, the errors are:

    • Player 2 has gravity, but does not collide with the platforms.
    • Player 2 when it collided with the sprite "BarraMuerte" player 2 does not reappear in the desired positions
    • When player 2 moves left, moves slightly downward ...

    Download Example: mediafire.com

    Help, please!

  • I can not publish it as well, will not let me so I can not ... But I do not understand the example of gravity that put me in a comment above. And when I use the Behavior gravity works well ... What choices do I have to check / edit the behavior "physics"?

  • You can give me an example of how to make a gravity? What also could give me an example of how to make a leap that use gravity? Is that if I use the Behavior character physics gravity only affects you when you move and then it goes to that site without stopping ...

  • You misunderstand me, I mean if I can use some Behavior such as behavior "Phisycs" for my player 2 has relistas gravity and physical, but I've put it and the player 2 goes crazy XD.

  • And gravity could not be done by adding a behavior to the object? = S

  • I would not, I would love :) This much I need to finish the co-op of my game, please make an example.

    And you know how to add gravity as if the platform Behavior?

  • Currently I can not upload an example of what I'm trying to do, but will try to explain it to you:

    I have a layout with the object "Xbox360 Controller" in place, and what I'm trying to make is that when the player press a button of the Xbox 360 Controller (This I will do so by events) the sprite "Player 2" forward for example a pixel . Do you understand me? <img src="smileys/smiley14.gif" border="0" align="middle" />

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  • Please, Help! <img src="smileys/smiley19.gif" border="0" align="middle" />