AceWay's Forum Posts

  • I love that lighting! The game looks smooth.

  • Smileh Of course I took it as a compliment, I was far from taking it as an offense. I just explained the things standing behind my design choices.

  • Smileh I would be shocked if someone didn't see big visual NT influences there, I was pointing my inspiration out since the beginning. Besides that the game itself is totally different in terms of mechanics and progressing through it. Also, we are still using some placeholders from Nuclear Throne so thank you for your concerns.

  • Hey, the game looks waaaaaaaay better already, keep working.

  • I'm a big fan of this project, really looking forward to see what comes out of it!

  • gillenew GM is my favorite character in your game already haha

    Bushido Dream Sequence Activator, or just Teleporter if you wish

    Some new environment

    No ammo? BE THE MAN AND SWING YOUR GUN

  • PrinceofMars I love everything about that .gif, and if zoom in/out wasn't happening so often it would be even better. I think it could get annoying after a while.

  • PrinceofMars This looks really nice, the dead bodies make me smile for some reason, haha. Looks like something I would play.

  • I really like the art design, it has its charm to it. The project itself looks ambitious, I'm interested about what comes out of it. You got me watching!

  • I like this thread, really nice and inspiring approach for the development process combined with educational tips for the ones who are interested. And I love the art! Keep it going.

  • Thank you guys for all the comments, I appreciate it so much!

    Now, for some more screenshots

    Weapons Shop - each character will have different set of weapons to unlock, around 6 to 9 weapons for each character.

    Before you get into the battlefield and start smashing those darn gems, you will get to choose your weapon.

    Triple Machinegun, my favorite weapon as of now, since The Protein Launcher (you can try and guess what kind of bullets will it use ) hasn't been added yet.

    Demo should be out this week

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  • With all due respect, if you base your work ethics around getting or not getting "enough" attention I can assure you it won't get you far. Do this for the sake of improvement, be patient and stay consistent. Lack of motivation hits us all more or less often but the time to shine comes eventually if you work hard and smart enough, consistently. If that's your passion you will for sure love the journey and process of making games itself and don't get upset and totally demotivated due to the lack of people's attention.

    Your game for sure needs a lot of improvements but I believe it can be a good, fun thing to play. If you want to learn some things that can improve your game I invite you to start from there:

    Subscribe to Construct videos now
  • "Listen here, maggot, your journey starts on planet Lilac 481, or as we call it - "That one weird purple rock".

    Explore, fight and kick ass like the soldier you are. Those gem bastards won't know what hit them.

    Now go out there and make me proud, son."

    Shoot stuff with the weapon of your choice.. as long as you have it unlocked.

    Shoot even more stuff, assuming that you aren't dead at that point yet.

    You look miserable, son. Go to the Doc to fix you up. Frederic Kong is the best god-damned herbalist I know on this planet.

    Demo coming soon

  • That looks epic! I'm looking forward to how will you progress with it, really inspiring thing there sir

  • Cage holy sh*t, this looks like fun, I'd definitely play it