Your reply and contained information ended up being a huge help! When I saw your name pop-up as viewing the post, I knew help was on the way. Thank you!
What I was struggling to do was use the right "terms/code" to find the value of the instance variable of one of the sprites. Through sheer luck (and His guidance), I found the right coding.
With what you provided, I'm going to expand on the game now instead of spending hours figuring out which way to hold the mouse and keyboard.
I did have one item I haven't been able to figure out. How would one configure a text/sprite font box to reflect the value of the instance variable of a sprite? For now I'm using the Black Arrow overlapping the sprite which sets the text box but there has to be a way that would reflect it constantly without needing to use the overlap method.
Man you nailed that with the example you provided!! I know it looks simple but to this caveman, it's like FIRE!
Again, I know I can't buy you a coffee/beer but I sincerely thank you for your time.