619_RM's Forum Posts

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  • Man, I love you.

  • Now set "Fullscreen mode: Scale Outer" in project properties and try to resize the preview window. You will notice that the sprite tries to keep the same relative distance from the left top corner - this is how Anchor works. (to see it better move the sprite closer to left top corner on the layout)

    Thanks for your input, I tot why it's not moving automatically, so now I'm getting it, We have to place it to the desired location so as per the viewport output (bigger or smaller) it will retain the location at Viewport left or right.

    What if I want to place a logo in centre (in the loading screen or the menu) as per the condition it will move to the viewport left or right? there is no option to keep it in the centre. Please help.

    (Sorry for stretching this discussion)

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  • Here is a new project with no other behaviour is applied. I still can not able to use Anchor! Is it a bug?

  • I am unable to make it work, ALready set the parallax to 0,0.

    The problem is the image didn't move. Maybe I'm Doing It wrong way. Please help.

  • Screen Issue,

    To get rid of black bars on screens with different aspect ratio, I followed a suggestion by dop2000, using scale outer mode and make my background about 20% bigger than layout size and viewport to cover. It somehow fixed the issue with the black bar in-game but the problem is with the Menu and the custom loader. It showing fine if the phone is the same with my given aspect ration i.e. 18.5:9 (res 720 x 1522 portrait mode) but if it fo other phones the menu elements are not in the center and overall its looks weird how can I fix it?

  • How do I make vertical scroll? Please go through the attached c3p.

    I'm relatively new to this C3 world, Could you please help me to crack the basics scrolling? I have gone through various tutorials but yet I can not able to crack it.

    https://drive.google.com/open?id=1vKrvzqrau8SnRWrv6kZ0owABGHlQRfrz

  • Thanks for your response, It seems like the way which you just portrait is the only workaround as of now, It bit difficult for me to pull off using those things and I'm a bit worried also because it gave some random error when I started exploring it thus I can't really rely on this as for now. I'm hoping Ashley could come up with something natively powerful tool than iFrame. Construct 3 is already a powerful tool but if it can borrow some basic feature from Thunkable then more people would quit using Android Studio for sure lol.

    Hey,

    thank you for all the information!

    I just figured out that you have to complete all tasks even if you only want to upload an alpha / internal test-version.

    Now it also works without the bundle.

    Best regards.

    Thanks,You are a savior.

  • Hey, have you got any solution?

  • > Okay, I'm kinda new to Construct. I want to display an URL (Twitter/Facebook profile or my website) to my user if they click a button from the MAIN MENU, then the whole screen should load the website (not externally)

    >

    > How can I do it? Please help.

    Check this plugin out and see if it suits your needs:

    https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/iframe

    Thanks for your input, but sadly iFrame is not working for Twitter/Facebook. Also tired to embedded the profile but still, no luck. Any other way?

  • I thought we can only create a game using C3 but actually, we can do many more thing eg. create some basic app using C3. That's really amazing.

    My question is can we create a typical Landing Page using C3? Can it possible? Is there any workaround?

    Example By using Google Forms?

    When a user clicks a button a new layout will open and it will load our Google Forms, and then once the user has done submitting then he can return back to the main menu using the back button.

    Tagged:

  • Okay, I'm kinda new to Construct. I want to display an URL (Twitter/Facebook profile or my website) to my user if they click a button from the MAIN MENU, then the whole screen should load the website (not externally)

    How can I do it? Please help.

  • I'm currently working on a platformer game I made it quite big so it always pain to test some of its areas, I have to play from start to that location in order to check any error in between, in another way we have to put the Player at our desired location so that the game preview would start from that particular location, but its pain to do this every time. Is there any way to accomplish this thing easier? Thank you.

  • The way i do it in my game is that every time the succesfuly finishes the level and unlocks a new one, i first add all this new data to the Levels array, and after that is finished, i save the LevelsArray as JSON into my Local Storage. You load from LocalStorage when you start the game either on the Loader Layout or on your Main Menu.

    So you need:

    .-A LevelArray object, it stores the level data included if it is unlocked or not.

    .-Local Storage object, you save into this each time you know the player unlocked something. You save as JSON, for example LocalStorage set key "SaveGame" -> LevelArray.AsJSON

    .- On start of layout either on Loader Layout or Main Menu, you ask for LocalStorage "SaveGame" key.

    .- On Load Storage get key complete action -> LevelArray Load as JSON -> LocalStorage.ItemValue (this returns the last data you asked for, in this case the JSON)

    Hope this helps!

    Thank you very much sachos345, I finally able to pull it off. :)