509Dave16's Forum Posts

  • If you just want to know the location of the device, you can use the Geolocation Plugin.

  • I agree with Both Spriter and Spin store transformation and position data about the images that are used to form an animation. Spriter happens to have a Construct 2 Plugin that will add the Spriter Images and Data about the Images into the project and then interpret the transformation and position data at runtime when triggered by an event. Spine has official and third party plugins for Game Engines. Construct 2 is not one of them. However they do have a Generic Javascript Runtime Library that could be used from a Custom Construct 2 Plugin to render the animations. However that would be a lot of work. You could export Spritesheets from Spine I believe and instead attach those to Sprite Objects in Construct 2.

  • Could you clarify what you mean by a control grid? Are you referring to a grid that structures the placement of other controls such as the Button, ComboBox, and the ListBox?

  • Very polished UI. Did a good job of re-using assets. Simple gameplay. Simple yet enjoyable art style. All around it's a fun game from the few minutes that I played.

  • Sounds like an interesting proposition. I wouldn't mind helping you in any way that I can. However, I'm still a noob when it comes to Construct 2. Your ideas concerning the improvement of your skills and experience by developing multiple games seems like a good plan. I hope that it works out for you.

  • I feel that if all your answers are just one word, then the List control would be sufficient for offering the user the choice of an answer while showing them what the answers are. Then just have the question as the text of a Text Plugin.

  • Your simple love of making games spawned a simple game that people love. Great game, man. I could learn a thing or two from the addictive simplicity of the game mechanics that you developed. Really enjoyed it. Lost myself in it for like 20 minutes straight.

  • Hey, DidierA. I just played the first 9 levels of your Oh My Zombies. It's amazing how polished your game feels despite the fact that the style is pixel art and that as the player you only have a few actions. I really enjoyed it. Hope that all your future endeavors pan out.

  • By the , there is a tutorial called 'Ajax Example with Construct 2' which covers how to load a file from dropbox or a server that has some contents like text or json. It will be much better to use the Ajax.RequestGet or Ajax.RequestPost since you won't have to import files into your Construct2 project.

  • Hello to all the Constructors out there building wonderful games. I'm Dave. I am relatively new to Construct 2. I've tried Unity, GameMaker, and RPG Maker. However I came across Construct 2 through Spriter, and I've found this Game Engine to be very satisfying to use. I have a Computer Science background, so if anyone has any SDK questions feel free to post them. I've answered a few SDK related questions already(successfully I hope). It is my desire to get to know the rest of the community better, as I continue my game making journey with Construct 2 alongside the rest of you.

    Many Thanks,

    509Dave16

  • Interesting game mechanics. However, sometimes when I was holding down 'A' to prevent the Little Star from moving, I couldn't jump while moving the Big Star. In addition when near the Purple Barriers I couldn't jump when right next to them with the Big Star.

  • Looks interesting. So basically you've built an engine that emulates the same gameplay and AI mechanics as Megaman X, allowing you to build stages and what not. That's pretty cool.

  • I think the idea behind your game is cool as well as the art style. The game ran and played smoothly. Overall I felt it was very interesting though the english translation could use a little work.

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  • The problem is that the Load Action for the Array Plugin doesn't load from a previous JSON file that you saved. It loads from a string as stated in the dialog for the Action unfortunately. If you want to load a JSON files contents at runtime, you'll need the AJAX Plugin. Look for this tutorial on the Scirra site for how to do this: AJAX Example with Construct 2.

  • I think I see what you are getting at. You don't want to hard code all the Event blocks for creating your different Tiled Background Object Types. That seems like a reasonable and worthwhile addition to any of the Condition or Action dialogs that require you to pick a Plugin Object Type. This would definitely be more efficient and result in a more minimized Event list. I would say that this would be a very nice dynamic feature that would be beneficial to many people.