1mrpaul1's Forum Posts

  • Also you might be the first person to ever mention it

    this is another reason why sometimes I want to leave Construct

    When you see some very unsuccessful UI/UX workflows in some engine, and it is do not bother anybody, it means that nobody really works deeply with the engine, which is a sign of a dead engine.

    Ok with this blue overlay, I found many workarounds on how to pass it, it is hard and annoying, but possible

    But when I see something more weird UX solution that you can't pass in any way, like changing the scale of the sprite in the editor after you change the image order in this sprite, it works like this for years but nobody cares in the community, it is so frustrating

  • you can disable it with alt, which can be handy when you want to color pick into the selected instance. (there is also a "bug", which lets you keep that state, hold alt while going into the color picker, then it stays like that)

    Great workaround

    Sadly it doesn't work with the tiles

    Color distortion there sometimes makes work harder

  • Don't know what the idea was to make a blue overlay for selected objects in the editor, but it is not a good idea

    Especially when you are working with colors, this overlay spoils the working experience

    Probably it is good for some newby devs, like schoolers, who learned to make games

    But not for pro users

    I can say more, it is one of the the fundamental things that will not allow construct to become a professional editor, a small thing with a big negative impact

    And will be a good idea to disable this overlay somewhere in the settings

  • I want to make my own shortcuts, like switching between tile and layer panels, The current shortcut "ctrl + shift + ->" is too complex and useless, so, may be we can edit the shortcuts with our own preferences

  • I tried to scroll the camera on the scene with a scale 0.6 but the camera motion is not smooth in this case, can you advice how to resolve it?

    lerp doesn't help

  • they are happen after each click on the screen, even in the empty scene

  • This message is not tracking real work

    For example

    the construct is working in background (I am resting actually) and when I return to work, getting this message that I need to rest, it just bothers me

  • Yeah, it is working very strangely.

  • Are there any plans to change auto tiling?

    something like this youtu.be/IS_RIdYZa9M

    current auto tiling is so limited, complex but not effective

  • Works fine on my side. Can you try a different browser? Disable browser addons that might interfere?

    after restarting it worked, so, maybe a graphic card issue, or cache

  • Without the steps to reproduce, there isn't anyone can do I suppose.

    Are you using hierarchies? Do you create/destroy them in runtime? Are there objects with Persist behavior in hierarchies? And do you use System Save/Load actions? From my experience, a combination of these things can sometimes cause similar errors..

    yes, I understand, it is hard, I just want to understand how to resolve this kind of bug, the methodology, the fastest way

    disable actions one by one, or maybe something else

    And yes, I think it happens because of created objects with hierarchy enabled and then destroying it

  • Since this morning, can't start the debug preview for any projects, even sample games, with error popup "failed to start preview".

    have this errors in console

    The usual preview is loading fine

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  • And by the way, in this log, we see the error with ZElevation, but I doesn't use any 3D objects, all layers are in 2D and 3D is disabled.

    Really weird

    Possible reason - the object created with hierarchy

  • I caught some annoying bug that leads to the black screen

    It happens randomly, and I can't find what is the issue, the code seems okay, and the bug related to the render of COnstruct, something wrong happen in the render process

    Uncaught (in promise) TypeError: Cannot read properties of null (reading 'GetZElevation') at SortByInstZElevation (layer.js:2:218) at Array.sort (<anonymous>) at Layer._UpdateZIndices (layer.js:40:74) at Layer.Draw (layer.js:57:260) at Layout._DrawLayerList (layout.js:55:107) at Layout.DrawMain (layout.js:52:113) at C3Runtime._Render (runtime.js:103:144) at C3Runtime.Render (runtime.js:101:226) at C3Runtime.Tick (runtime.js:86:418) SortByInstZElevation layer.js:2 _UpdateZIndices layer.js:40 Draw layer.js:57 _DrawLayerList layout.js:55 DrawMain layout.js:52 _Render runtime.js:103

    I saw the same issue on github, which was closed because it can't be reproduced and I can't reproduce it as well. I can't share the project sadly, it is not only mine.

    So, are there any ideas on how to resolve this kind of issues?

  • is photon still available in construct 3?

    i see this error in the game where everything worked month ago

    c3runtime.js:3393 Client: Operation 225 error: No match found ( )