13spongg13's Forum Posts

  • Hello!

    I have a problem and I couldn't find it anywhere (or I am too blind to find it).

    For my game I have 2 skins for a character and his attacks have all a different looks based on the selected skin.

    To reach this, I made an object for every skill and gave the skill the animation names "Default1" and "Default2" which is based on the selected skin, too.

    When the attack is spawned, I want it to change to animation "Default" + the variable 1 or 2 based on which skin is selected. Is there a way to make it like that?

    Because I can't put the variable name after the " " ends, neither can I connect them with a "+". When I put the whole expression into the " ", it will obviously think that I don't want the variable to be used.

  • glerikud

    Yes, it feels like they don't actually want to talk about it at all or that they want to hide it ^^

    I mean, they only mentioned it once like "oh yes, and there is also a free edition".

  • Hello!

    I was looking around a bit already but I just could not find any information for my question.

    What are the limits of the free Construct 3 edition or where am I able to see them?

    On the C3 homepage it is not even listened with the other paid version and on the "pricing" thread, there is only one sentence about there being a free version (but not what it offers)

    I heard in a video that the event limit is at 40 already? If that is true, I guess the free version will not really help at all. That would be enough for some basic movements and nothing else..

  • Which of them do I have to pick? It is on latter box scale.

  • First of all: nobody will read this block of text without any paragraphs in it. Press Enter from time to time when a new "topic" begins to have a clear structure.

    Second: Don't expect people clicking on an ALL CAPS TITLE. 99% will basically just ignore it when looking at it.

    To the game:

    I found the gameplay and the graphics pretty neat and unique, didn't play a game like that before.

    Although this might be better for a smartphone game, the gameplay as it is now is not very varied and becomes quit boring on the long run.

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  • Hello!

    I made a small game for smartphones and got an issue when playing it on Android.

    There is a border around the complete screen, above and next to the game. Anyone knows how I can solve it?

    Why won't it just expand that window to fit the full screen size of my phone?

    I used Intel XDK and set it to "fullscreen", portrait mode.

  • Hello!

    I am working on a small smartphone (Android) game where you fight either against a bot or one friend local. You play as a ninja and can customize your abilities as you wish, to try different builds and find your best-winning skill set!

    The goal is to hit your opponent while at the same time avoid his skills, similar to a bullet hell game. Different-strong skills require different amount of mana so you have to be careful when spamming.

    (Link: http://i.imgur.com/dfYNZ93.png)

    What do you think about the idea and what could I improve? Right now there are 9 choosable abilities, with 3 different levels. On each level you can choose 1 of the 3.

    P.S. How can I adjust the size of the picture?

  • On destroyed, wait x seconds

    -> create object on x y

    Or where exactly is the problem?

  • newt

    Yes. but it's not possible to increase the size this way. I want it to be a bit bigger.

  • Hello!

    I made a custom mouse cursor for 1 game ( a glove) and made it so every tick it sets the position to the actual mouse cursor. (While it is invisible)

    But it does not follow the mouse`s movement 1:1, so when I move it fast, it will follow a bit slower than intended and it does not feel very nice.

    Do you have any ideas how to make it better? Maybe a different event or smth like it?

  • Can you maybe show the event you used? (just write it down like: when... pressed. etc)

    Normally you have a sprite you want to use somewhere on the screen. Then, add the "mouse" object and go to the event sheet. When you select the mouse object, there is something like "on object clicked..."

  • Okay thank you for your answers! I will go for 1 Sprite ^^

  • Hello!

    I was asking myself if it will be better for my card game to make 1 sprite for every card or 1 card object with different frames for each card.

    Since it will have many cards, I want the better ordered version to keep it clear.

    So, what are your thoughts and experiences on this topic? What is better?

    For everyone asking, it is going to be something like an action-wizard card game.

  • GamerGon

    Thank's, you saved me ^^

  • Hello!

    I have some troubles with different instances of one object.

    When the player is overlapping 2 same objects and presses the button, the action will cause for both of them. What I wanted is that this action will either: 1. only happen to the first/last instance which you collide with or 2. cause if you overlapping one of the object. So if you are overlapping e.g. 2 instances of the object "enemy", it won't do the event.

    How is it possible to differ between different Instances of the object? I already added a Number variable which will identify them but don't know how to implement that.