Ok, thanks. Quite disappointing to hear. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> (not your fault of course!)
Just a quick question then, what is the disadvantage of using the official google play plugin? Since it actually has more features and is included in environment from start, it would be better?
The basic reason is the cordova support.
[quote:34h9cpy7]Extra steps for Cordova
Google Play Game Services are designed to work in a web browser, but it's possible to also configure it to work in Cordova (e.g. when exporting to mobile via PhoneGap Build or the Intel XDK). To set it up for Cordova you'll also need to:
Fill in the Client secret property with the value from the Google Play Developer Console.
Add http://localhost as one of the redirect URIs in the API console.
Remove any uses of On auto-sign in failed. It never triggers in this mode, so you will need to rely on having manual sign-in instead.
It seems to work, but I have never tried it. I'm using — plugins since they were released. Some time later the official Google Play plugin came. But I never had an urge to switch.
I'm not planning to use the official Google Play plugin in my games, but if I find some time, I'll add a version to this template.
But feel free to try it on your own (if you want of course) <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Regards
Andy