End of The Station 2012

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From the Asset Store
Space station themed set of tiles for your platformer game.
  • SMALL CORRECTION BEFORE SOME CHANGES: The project is now on http://styxthegame.blogspot.com so feel free to check it out from time to time! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    "End of the World 2012" is a quick metroidvania prototype about a strange accident on Station 2012 and a hero to investigate the matter.

    Made in 5 days.

    Game Jolt link(recommended) - http://gamejolt.com/games/platformer/en ... 012/12329/

    Direct link to the game - http://db.tt/hOQUPb6R

    More info - http://georgedziov.blogspot.com/2012/10 ... -2012.html

    UPDATE 5.11.12: build 0.24 is here with some nice changes!!!

    1) Partially solved boulder issues, some still stay in air but now it doesn't looks that awkward(mostly), added falling boulders

    2) Changes menu look a bit - added a reflection to hero's mask, slight zoom, planet looks more different

    3) Left and right triggers now allow aim diagonally

    4) Added splashes to acid when falling or shooting acid

    5) Changed boss AI

    6) Some small details to some rooms

    7) Added a small ad, just to test how it works, looks good in my opinion

    UPDATE 25.10.12: version 0.23 is here! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    1)Added some variety to levels

    2)Pause menu(plus made some changes in other menus, select with up/down buttons and press Enter/Start or A(XBOX360))

    3)Bunch of small audio and enemy fixes(probably not interesting)Android-Music2013-05-04 21:21:36

  • Robots look cool. Like the effects.

    End boss seems a little too hard.

    You need to make sure being able to close the game is more obvious. People won't tend to remember what's on the title screen. There's nothing wrong with having an application window with close functions because that menu won't show in full screen anyway.

  • One more thought,

    It might not be a bad idea to just make it where you can close the game by pressing escape ('Esc'). From what I know of the games I've played, pressing escape is the default process for closing most PC games.

  • Thanks! Well, "Esc" isn't bad if you make an exit menu first, I'll think about it.

  • I wasn't sure if you were looking for feedback on ways to improve this, I think you're probably done with it if it was just for a competition.

    I will say congratulations on finishing your project. I like the graphics and it controls decently. Good job!

  • Hi Crowtongue, thanks a lot for cheers!

    Well, not many people like that but to be honest, I fixed a few horrible bugs in this prototype thanks to some guys from the competition thread and MrMiller, build 0.2(current is 0.19) will contain exit menu and probably a few more features!

    So man, feel free to post any suggestions, that will help me build a way better product!

    Will be posting updates in topic from time to time.

  • Not too keen on the art, but good game overall.

  • So here's a few things I thought could use some work.

    • I couldn't play the game with sound, so it made it kind of difficult to know when I'd been hit. It would be a good idea to make the player flash red or something like that.
    • The difficulty is uneven. I feel like the aliens that shoot at you should also have the ability to crouch and shoot or be able to run at you and hurt you. They just feel too easy without a different ability.
    • The boss seems to be way harder than the level. While I found this fine I think a lot of people would feel frustrated. Maybe make a random chance for it's shots to miss completely?
    • There are a couple empty rooms at the beginning that seem to be completely meaningless. I would do one of two things.

           - Make them full of some sort of graphic that adds to the atmosphere of the game and leaves an impression on the player.

           - Turn them in to some sort of platforming puzzle.

    If you fix the gameplay up a bit I think you could actually have a foundation for a great game here. That would be awesome, there really isn't a whole lot of Construct games out there.

    Keep up the good work! I hope to see another version of this!

  • Awesome! I'll rebalance the game and change the art! The contest is over(eeeeh, 8th place, sadness...) so I'm free to do whatever I want with it now! :)

  • UPDATE: version 0.23 is here, same link as in description!

    http://db.tt/hOQUPb6R

    1)Added some variety to levels

    2)Pause menu(plus made some changes in other menus, select with up/down buttons and press Enter/Start or A(XBOX360))

    3)Bunch of small audio and enemy fixes(probably not interesting)

  • Some more observations and suggestions:

    The changes add to your game for the most part so good job.

    First of all there are a couple of bugs which effect the game quite a bit.

    1. If you are holding left or right when you switch to crouching your shots will go diagonal into the ground. This can be frustrating, especially during the boss fight.

    2. If you finish the game and decided to play again, you start with the same health as you finished the game with.

    -I don't entirely understand the boulder objects I have to admit. I think if you shoot one and it turns not solid, the ones on top of it should drop. There's nothing to immediately suggest anything is different about them after you shoot them otherwise (even though they turn dark blue.)

    Also there is a part with a large shaft where you jump up on platforms, and there are a bunch of boulders here. You can actually just jump on the boulders, you don't have to shoot them, which isn't what I think you intended. Perhaps if you made it so you could shoot them you could make boulders fall on top of the player and hurt them. It would make this part more exciting.

    You added a weird skull thing, I thought that was kind of cool.

    The room where you drop down into a bunch of enemies, it might be a good touch if it's completely dark at the sides until you kill the enemies. This way they stay hidden and when they move into the light it feels a bit more crowded and frantic.

    The boss fight feels better, I think you slowed the shots down or something which made it work better. It might be a nice touch as you destroy more turrets to either spawn more enemies or make the guns speed up a bit, just to give the encounter a sense of urgency.

    I like to see that you updated your game again, and would encourage you to keep working on it!

  • Hehe thanks dude! :)

    Actually there was a skull before, this skull is from cover of my WIP preorder album ;)

    Yeah, still thinking off this boulder physics thingy, having a lotta job to do about this.

    Btw already solved sitting diagonal shooting - was mostly testing with XBOX360 gamepad, forgot about keyboard, haha :D

    I like your suggestion about complete darkness on edges, will add it for sure! Turret speeding up on each blast is great! I was also thinking about hiding and deactivating turrets when a gunman appears, then activating them when gunman gets killed.

    Thinking what should I use for further development: C2, Unity or Stencyl(3.0 offers porting to iOS from PC), made a decent progress in C2 and Unity already.

    Also: will be posting some neat screenshots! :)

  • Ok, build 0.24 is here with some nice changes!!!

    1) Partially solved boulder issues, some still stay in air but now it doesn't looks that awkward(mostly), added falling boulders

    2) Changes menu look a bit - added a reflection to hero's mask, slight zoom, planet looks more different

    3) Left and right triggers now allow aim diagonally

    4) Added splashes to acid when falling or shooting acid

    5) Changed boss AI

    6) Some small details to some rooms

    7) Added a small ad, just to test how it works, looks good in my opinion

    This is probably the last build in CC, still not sure about software...

    Next build will probably be huge change, dunno if I'll be able to finish it soon, will be teasing you guys with screenshots, vids, sketches, story...

    Right now I'm rebuilding the demo in C2

    Sure suggestions are welcome ;)

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  • <img src="http://i.imgur.com/BRlvJ.jpg" border="0" />

  • is that in C2 now? looks nice

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