Ok so this is somewhat unrelated to the platforming mentioned in the title, but it's part of the same project, I have an object that performs certain behaviours that are timed with delays when the player has entered LOS, yet, when there are 2 instances of that object on screen, if only one has LOS, it will perform actions such as frame changing and msgbox by itself, yet other actions, such as setting horizontal speed or spawning objects get performed by all the instances...help? Is this some kind of picking error? Or does the delay plugin screw up the way construct performs certain actions?