Would it be possible to implement a "Stop" action for the Text-to-Speech object? I'd also like an "Is speaking" condition.
Also (and this one isn't as important) maybe some kind of pitch/speed settings as well, if possible? If that's not doable then the default voice will work okay, I'd just like to lower it a little bit. I do need the first two though, to make a sprite character "talk" using the text to speech object, something like:
+TTS: Is speaking
->Sprite: Set animation to "MoveMouth"
+Else
->Sprite: Set animation to "Idle"
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Etc.