Thanks for sharing.
I actually use multiple Timers on my project not related to this creature and all are working great.
I just have issues on this specific creature's event sheet and not sure why.
I even tried my luck on the latest stable release r120 with the C3 Runtime but not only that the game freezes after couple of seconds, I have SO MANY BUGS with the effects and the game looks like a mess so I got back to C2 Runtime until it will be stable.
I'm not seeing anything on your timer that or on mine that isn't suppose to work, but maybe I can't see it...
I don't know what should I try next, I mean for now it works without the timers, but it still ignores the set variable action on the event sheet which is not what I like when I'll need to tweak it later.
It's like construct is looking on the Instance Variable properties as 1st priority, and ignore the event sheet but... WHY?? :|
Also, of course... it doesn't make any sense why the Timers are not working and ignored as well on the event sheet, even if I change the order of these actions to the top of the event sheet = nothing!