dop2000
I still need a lot to do before I'll be able to test my grab animations, but thanks for the advise. I have more serious problem than that regarding memory usage. I realized that my sprite consume a lot of memory and I'm planning to use a lot of animations. I understand that I need to reduce the size of my images/frames but it doesn't look so eye candy after that and I still want to give it a try.
I know that Construct only loads the images for the current layout, but let's say I have an object/sprite with 10 or even more high resolution animations.
Can I offload some animations which I don't use during runtime for an object?
Let's say I will have an option to choose between different fighting styles