Interesting. So the on timer event is more a fake trigger since it picks all the done triggers at once. I think I’ve seen that before but honestly I seldom use that behavior.
Anyways, the on timer and on game pad press are more exemptions to the rule than consistent with what most other things do.
I guess the manual could be more explicit about it but I’d wager it’s more an oversight than anything.
I think I found out about those things with some tests when helping someone debug something that wasn’t working correctly. It’s mostly a subtlety that’s not always an issue.