FYI you still have the 8 direction behaviour on your sprite object.
You can do this all without using a sprite object and scroll to behaviour also, just replace the two set sprite position actions to System "Scroll to Position", copy the X and Y expressions from your current set position actions, and within those expressions replace 'sprite.X&Y' with scrollx & scrolly.
e.g.
lerp(Scrollx,(Player.X+cos(stickangle)*100),0.1)
lerp(Scrolly,(Player.Y+sin(stickangle)*100),0.1)
If you do this, make sure you don't have the scrollto behaviour active on any objects.