I would like an enemy to die every timeI'm a little confused, I'm sorry. I have trouble because I don't speak English, I use a translator and it doesn't always translate properly
I apologise I missed the part where you need to do it after the enemies Die
is the same thing but you add an extra Condition
Add a Global Variable = EnemySpeed
Add an Instance Variable to the FamylyEnemy = Health
Bullet On Hit FamilyEnemy: Action: Subtract (Your Value) From FamilyEnemy.Health
SubEvent: FamilyEnemy Health <=0: Action Add 100 to (Global Variable = EnemySpeed)
===============================>Action FamilyEnemy Destroy
SubEvent: System: Pick All _FamilyEnemy: Action set PathFinder MaxSpeed to (Global Variable = EnemySpeed)
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Also Every time you Spawn an Enemy as you do on your Event 47
add an extra action after you create the object set FamilyEnemy PathFinder MaxSpeed to (Global Variable = EnemySpeed)