seems like you nailed it in that example dop2000 ! :)
can this be done in construct 3?
do you know how to apply tag filters? in my testing it seemed like that's the way. i could see how to make an exclude / include action.. but i couldn't see where to put tags to have it work..
if u are talking about include/exclude tags for physics behaviour i think there's no way to do that natively in construct3 (i mean with a behaviour at least equal to the native one)
The only way i found was to define your own physics behaviour but it's a very big work