Overboy's Tools for Construct 3 (Plugins and Behaviors Addons)

6 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • It's seams quite powerful. Some of these use cases you mentioned can still be done with vanilla c3 features but others are quite difficult or impossible to achieve.

    Hey Rafael thanks a lot !

    How is it integrated with the engine? Relying on this just to be broken after some construct's update is always a concern about plugins/behaviors in general

    I don't see how any of those 3 new behaviors could break besides of a huge change where Construct Team would require everyone to rewrite all their addons from scratch

  • I just pushed Updates to 3 of my addon packs !

    There is currently a sale/bundle to grab all of them with a discount on itch.io

    overboy.itch.io/construct-3-object-signals-custom-expressions

    ADVANCED SIGNALS & CUSTOM EXPRESSIONS : V1.2 Released

    • Added AllParams() expressions to Signals and Custom Expressions
    • It allows you to return all the parameters of the current Signal/Expression as a string (seperated by '|')
    • It can be useful for different purpose, for example, it provides an easy way to pass the parameters of the Current Signal to additional Signals you'd like to call

    UIDToAnything : V1.3 Released

    • Added UIDTo.LayerName(UID) and UIDTo.LayerNumber(UID) expressions
    • Fixed a few typos
    • Improved the naming of some ACEs to be more consistent

    DATA+ : Minor Update

    • Pushed a minor update to move JSON+ Behavior to the "General" category (instead of "Other") to improve consistency with Array and Dictionary behaviors of the addon pack !

    Thanks to TackerTacker and fedca for their feedbacks and suggestions!

  • For those worried about 3rd party addons, I wanted to point out Overboy is right about stability in c3. For all my complaining about the engine, c3 is the most stable tool I have worked with, and though I do most my work in unity...

    I think 85% of the add-ons I have bought in unity are depreciated or irrelevant at this point, and those sometimes easily cost > $100. Was it a waste of money? Depends on how you look at it.

    If you can benefit from a tool now, the worst thing you can do is not buy a tool simply because you think it will be outdated in a few years. You'll find yourself under-productive, waiting for an off chance that something will change. Also, the standard workarounds for the tool's Overboy is selling aren't as performant or nearly as convenient.

    Get 'em while they're HOT!!!!

    If you work on medium/large projects I think you will find them indispensable.

  • Overboy

    Sorry If I missed the answer elsewhere, but I wanted to ask about performance of your tools.

    For the custom signals and the like, do they perform better than c3 built in functions?

    I have a project where I need to call alot of functions, those functions call other functions, etc... Its in loops in order to achieve object picking,.

    I have alot of object that have large lists of buffs, effects, etc, that are all being passed around. And alot of those effects do something every tick. How is the comparable performance of your plugin compared to built in custom actions and functions?

  • Ruskul You'll find yourself under-productive, waiting for an off chance that something will change.

    Wise words, can apply to so many things in life. Need it framed and placed next to my monitor.

  • Overboy

    Sorry If I missed the answer elsewhere, but I wanted to ask about performance of your tools.

    For the custom signals and the like, do they perform better than c3 built in functions?

    I have a project where I need to call alot of functions, those functions call other functions, etc... Its in loops in order to achieve object picking,.

    I have alot of object that have large lists of buffs, effects, etc, that are all being passed around. And alot of those effects do something every tick. How is the comparable performance of your plugin compared to built in custom actions and functions?

    They don't perform better than built-in Function.

    Please check my posts in your thread about Timers and True Triggers for all the details ! In my post where I link my Addon Pack, I explain the only example in my big project where the performance did matter and the tricks you can do to solve it (using multiple Advanced Signals behavior to split the workload or using the Simple Trigger behavior also included in the pack for the most commonly used Signals). As ever with optimization, only do it when it matters.

  • @Overboy , I was curious. I have been using dictionary behaviors and came across and interesting use case where it would be very advantageous to have multiple dictionaries on an object. Is there any reason why the behavior can only be added once?

    So sorry, I somehow failed to see that it was possible before writing you. Great job on all your tools btw. They are very useful.

  • Hi, are there any videos on YouTube where some examples are shown?

  • Hi, are there any videos on YouTube where some examples are shown?

    Hey ! No there isn't! I don't plan to record video for my add-ons at the moment but they come with detailed documentation and examples and I can help people who get them on Discord :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey Overboy

    I was curious if you have a timeline for migrating to sdk2 on these tools and if you know offhand if any will have trouble due to internal api use?

    I use modified versions of mostly array and dictionary as behaviors but I am trying to ensure I don't face troubles in the next year or so on this current project.

    Mahalo!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)