First game: Deadly Ascension

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  • Hello everyone.

    I've just released my very first Construct game. It has been made in 5 days (Game Design and prog, my friend DrNozman made the art and another friend the music).

    It's available on Kongregate here : Deadly Ascension

    It will be soon playable on the scirra arcade (Still waiting for validation). <img src="smileys/smiley4.gif" border="0" align="middle">

    I hope you'll all enjoy it ! Help me by giving a great score to the game on Kongregate if you think the game deserves it.

    Each return will be appreciated.

    Thanks all and once again, have fun with it ! <img src="smileys/smiley17.gif" border="0" align="middle">

  • It is nice :)

    And very good for a first C2 game !

    Not a new concept but a very addicting one <img src="smileys/smiley17.gif" border="0" align="middle" />.

    My best score was 46275.

    I don't have much time to try because of my own project :)

    My only suggestion would be to create the Lanterns and Enemy Platforms at Random to some extend.

    Great Artwork and Music!

  • FRENCH PART:

    Super jeu les mecs! Bravo.

    Rien ? dire la dessus. Je suis bluff?. Mention suppl?mentaire au compositeur des musiques. Un pur r?gal! J'avais envie de rejouer ? "Onimusha 2" en ?coutant vos musiques. J'ai h?te de l'essayer sur Scirra Arcade. Il va faire un tabac votre jeu, j'en suis persuad?.

    si j'ai bien compris vous avez d? concevoir enti?rement les niveaux et placer ? la main tous les ?lements du d?cors. Faudrait penser comme le dit le commentaire plus haut ? rendre les choses automatiques ;). ?a fait que vous n'ayez pas ? vous occuper d'un paquet de trucs et du coup, le jeu a une dur?e de vie infinie.

    J'ai pas de d?fauts ? donner sur le jeu en plus! Je vais encore y jouer pour voir si je trouve un bug ou autre. Encore bien jou? les gars.

    PS. Si vous avez du temps, surtout n'h?sitez pas ? tester mes jeux aussi. ?a me ferait plaisir d'avoir votre retour.

    ENGLISH PART:

    Very nice game guys! Especially the music. Congrats to the guy who composed them. The music made me want to play Onimusha 2 again on Playstation 2. I'm looking forward to test it on Scirra arcade. I'm sure the game will be a success.

    As mentioned in the previous comment, you should consider make them automatic so that you don't have to place and code everything in the game. For example the position of elements in the game. This will make also the game longer.

    I'm going to test it again to see if I find any bug but, really I don't think I will find some. Great job!

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  • For a 5 day game that was awesome. Simple and fun.

    Keep up the good work guys.

  • French :

    Merci beaucoup pour les retours, c'est super sympa de voir que le jeu plait. Pour info, ? part les 8 premi?res plateformes qui sont positionn?es de fa?on ? bien appr?hender le jeu (encha?ner les lanternes, comment bouge un garde, ...), absolument tout le jeu est g?r? par de la g?n?ration proc?durale. Je pr?f?re proc?dural ? al?atoire, car tout est g?r? par plusieurs algo qui m'ont demand? pas mal de temps sur la dur?e du d?veloppement. J'aurais pr?f?r? les am?liorer mais je suis d?j? assez content ! <img src="smileys/smiley17.gif" border="0" align="middle" />

    English :

    Thanks everyone for your feedbacks, that's so nice to see that you enjoyed the game. For the record, the 8 first platforms appart because they teach how to play the game (lantern chain, patrol, ...), everything in the game is procedurally generated (I don't know if it means something :p). I prefer procedural to random because I've worked hard on some algorithm in order to make everything worked. I wish I could improve them but I'm still pretty happy about it. <img src="smileys/smiley17.gif" border="0" align="middle" />

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