The other events are contradicting the events you want executed..
So when you want one thing to happen another condition is also true so the actions from that event are also done..
These are conflicting events - and they are performed every tick, which isn't necessary..
Replace the other events with events like the above
leveloneenemy on destroyed
-add 1 to..
-set width to..
leveltwoenemy on destroyed
-add 1 to..
-set width to..
etcetera..
By the way, bumping your thread after one and a half hours isn't really considered polite, just so you know..