Thank you for the response, I really appreciate you taking the time to look into this!
The original capx can have the issue but it is very difficult to get it to go into a wall. I download it and playtest for a few minutes and can run into the wall after trying for a few minutes (moving along a wall and turning towards it constantly). Not always or easily, but it is possible.
If you turn the speed down the collision detector lags behind the player more noticeably. Setting the speed to 128 and stepping to 0 makes it much easier to run through walls. It's unfortunate because 256+ is too fast for my needs, I want a classic looking slow grid movement :(
I really like the script, so didn't want to use anything different, and I've built other scripts that rely on this script to work. I will keep looking into it, but I am no programmer lol!