Ok so I had some quiet time this morning and i'm not known for my patience.. so I went ahead and took a solid stab at adjusting the xbox version of the controller to the Ouya as best as I could.
Here is a link to the "final" version of the Ouya controller simulator. http://part12studios.com/games/OuyaController/
two problems that I would LOVE someone to fix that I could not:
- left and right analog triggers failed to work properly. They can work as a button, just not the analog element. As you can see when you pull them in the test above, they "jump" showing they "fire" off an event, but what I had trouble with was 0-100 stuff..
- right analog thumbstick wouldn't work nice for me. Seems to be some issues with the Left trigger influencing the axis, but i couldn't get them to play nice together..
honestly I think there seems to be some overlap in my testing between these problems. I noticed that I could move my right analog thumbstick with the left analog trigger, so while I've labeled them as two issues, I feel like they might be related.
I have attached the project related to the link above for folks to play with and learn from and MAYBE find someone to fix it
The big thing is that since this isn't an xbox360 controller, Scirra won't be able to support problems with it. I was able to fully map a xbox controller so it IS working as they claim. Maybe at some point they will add official Ouya support, but nothing so far.
NOTE: I test with Chrome and I have noticed that each time you test you need to completely close Chrome. If you use Node Webkit you shouldn't have this problem, its just a habit for me to stick with things being on chrome
(removed old capx from this because there is a better version available further down)