Hi, using the formula you told me:
Add dt to t; Player set x to lerp (100, 500, t) - player will move at constant speed.
The value never stops increasing, the value exceeds 500 and continues to increase.
It does not stop at 500.
How to make it stop at 500 if the initial value can be 100 or 700 ?, I mean, the initial value can be greater or less than 500.
Can you make it stop when it reaches 500?
I think it would be best to use the tween behavior of lunarray