Title pretty much says it... How do disable collisions with another object for only one instance, using physics behaviour?
I've already tried using pick by UID, doesn�t work. It disables collisions for all instances of the object.
It's not supported - I'm afraid you can only disable physics collisions for an entire object type at a time.
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Oh, okay. It's actually OK, just found out I could achieve the results I want by simply disabling physics completely on the chosen instance.
Thanks for the answer though!
Ashley
Is that something that can be supported in the future?