hi,
search the forum befor post
already posted here
do it easy by adding:
Event:
YourSprite..> falling (on falling)
Action:
YouSprite...>Destroy
I've searched well before posting the question and the solution you mentioned didn't work when the player touches the enemies sideways while falling. But Thanks : )
I'm offended, thanks
Offended by me? I'm sorry buddy, but I have said nothing bad or rude. Have I ?
Sorry, anyways.
you might find your answer in this tutorial
Thanks, insightful article (y)
The jump built in works only if the player is on the ground, to do a bounce, use instead:
Set vector Y (set it to a negative value, for exemple, the basic jump is equivalent to set vector y to -self.platform.JumpStrength)
Thanks a ton! Worked perfectly