dop2000
Thanks for revisiting me again.
Sorry for confusing you. It wasn't my intention. There are a lot of variables which I was going to use and then stopped using, I just hadn't deleted them yet, and some that I am using but not in this example.
From what I can tell with your edits (and correct me if I'm wrong):
1) I wasn't checking the speech bubble size enough. I had to use the Repeat System condition so it kept checking the size after the function was called as I was not doing that initially.
2) You cleared the "Wizard & newline" - Is it still possible to 'continue onto the next sentence' if the same person is talking without removing the person's name and having it to write it again and only clear what they are saying?
3) I see you're using a global variable to track what progress the player is up to, then basically when the type writing effect finishes it allows the player to press space bar, adding to the global variable for TalkProgress, then calling a function to check what the next speech needs to be, then determining the speech bubble size. I should have thought of that.
4) Thanks for fixing the indicator, that makes perfect sense. I honestly though I was doing that but in a different way and it just wasn't working.