thank you Minor, helped me a lot, never even heard of "image points" ! One more thing... How could I implement a "flash" of that tile lasting 0.5 s, and then deletion of it?
Firstly, if I use flash behaviour on Tilemap, entire tilemap flashes, and if I use Wait 0.5 sec, then since the Sprite moves along in that 0,5, the "erase tile in respect to sprite x, y" will erase some other tile and not the one that was hit 0,5 sec ago...
I'd like to achieve that player hits a tile, it flashes for 0,5 sec and then it gets "changed" (erased)...
Anyhow, thanx for your help!