Thanks. I saw that you exchange all the sprites for one and use instances of it with an id (nID). I have used several sprites because I need to check another order besides the crescent. Can I also check the reverse order using the same solution?
Why I cannot make the comparison in this way:
Array2 value at 0 = Sprite1.AnimationFrame
Array2 value at 1 = Sprite2.AnimationFrame
Array2 value at 2 = Sprite3.AnimationFrame