>
> > codah
> >
> > No, 'nickname' plugin could not solve this problem.
> >
>
> You're right, I had a go but it doesn't solve anything. I wonder about families within families (multiple 'inheritance' )
>
That has been discussed many times, it is just not what families are meant for
vee41 Are you referring to the OP or my 'families within families' comment?
If the latter, you're right there has been a lot of discussion (I've just had a read over some older posts). There is obviously a desire for this kind of thing, and I don't think it's totally without merit. Ashley quite categorically said that this won't be implemented, as you can have objects in multiple families. While this helps with some things, it doesn't cover all needs.
[quote:1yip5d31]Families already implement inheritance. If you want multiple inheritance, you can add one object to multiple families. That should be equivalent to having families in families, so there's no need to implement that.
Anyway long story short.. I found a couple of people suggesting a reasonable workaround, like this:
[quote:1yip5d31]There's a nice little trick
+ Foreach Family1:
+ SmallShip pick by UID Family.UID
-> Fire Small bullet
+ LargeShip pick by UID Family.UID
-> Fire Large bullet[/code:1yip5d31]
What I like to call C2's object type casting