Currently you can't 'manually' pin anything to an object with a movement behaviour without a 1 frame delay.
so are you saying there is no work around?
I haven't tried it yet, and honestly I'm not sure how to test it. Maybe with time scale set to 0.3? would the frame delay show up then?not sure how to get it to show up.. my game is big enough and enough is going on that it happens at certain times on my laptop (HD4400). but how exactly are you testing and seeing this delay?