can my "big" project work in construct?

0 favourites
  • 8 posts
From the Asset Store
Casino? money? who knows? but the target is the same!
  • Greetings Construct users!

    I have in the past made many minor casual projects on programs such as RPG Maker, Construct classic and 2, etc. Lately me and my friends have been throwing around a project idea and considering making it a serious game. The only issue is find the right game making engine for our project.

    Basically the first thing I need to get out of the way is that online capabilities is a must. I have seen that construct has pulled this off to some extent. The ability to face other people and have a rankings system of some sort is really the meat of it though.

    What we are working on is a turn based strategy, that also has a 2D side scrolling shoot em up in there (recruit guys in the shoot em up for the turn based). Graphically this game wouldn't be intensive, and I have been able to make shells of both parts of the game in construct, though not yet combine the two. We have some graphic designers and programmers on board with us, and I myself am of the business/accounting professions.

    Is this project doable in Construct? Do you guys know a better program for this project?

    Any and all feedback would be greatly appreciated

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi !

    C2 sounds perfectly suitable for this project ; just be aware that the built-in multiplayer functionalities are designed around the host/peer architecture, not server/client. It may or may not be an issue depending on your concept

  • just be aware that the built-in multiplayer functionalities are designed around the host/peer architecture, not server/client. It may or may not be an issue depending on your concept

    "host" and "peer" are just different names for "server" and "client", it's the same architecture. The connections are what go peer-to-peer, but it's still an authoritative server model - the host acts as the server.

  • Don't know about multiplayer, but "big" project are perfectly fine with C2. My current project is an ecosystem simulation with 7200 events, using largely functions & families, where the world evolves according to natural rules, seasons, animals reproduction, plants getting energy from the sun... thousands objects on a large map having their own life span. So yes, C2 allows you to do a lot of stuff if you know how to.

  • [quote:27cwxw6x]it's still an authoritative server model - the host acts as the server

    Absolutely, fair statement - my apologies for the misleading over-simplification, I only mentioned this as a quick way to make sure the OP, who doesn't seem to have used C2 yet, wouldn't expect distinct modules for the client and server sides, like some other tools do, and would need to understand the symmetry between peers to develop proper host "authority" logic

  • Thank you for all the responses. I have continued the research on server functions such as online play and rankings and it seems like a lot of work. Server work 99 to game 1 as a ratio. At least for the server, I may hire someone. Thanks for the feedback guys!

  • best choice youl ever make, using c2 cheers

  • I work with Smartfox 2X Server. (100 user slots is free)

    It is very doable, but very hard to understand for beginners.

    A few hundret lines java, some mysql tables and it does all you want. That is fast done.

    But you also need to write one or more Construct plugins to handle sends and data.

    And you need a RootServer, thats also a problem. Not to buy, but to hold it safe. Better is Photon, it works with cloud, but I dont know how it works...

    In my project, and I think its normal, the Construct part is much bigger! Where, what, when send or get and work with much big dictionarys.

    In SFS its only income message, set or get some data, send a message back, no big work.

    To be able to assess the work, I give you an example how a SFS Server extension can look like:

    CreateCharacter.java: (looks harder as it is, most is duplicated...)

    package com.zerno.main; 
     
    import java.sql.Connection; 
    import java.sql.PreparedStatement; 
    import java.sql.ResultSet; 
    import java.sql.SQLException; 
     
    import com.smartfoxserver.v2.db.IDBManager; 
    import com.smartfoxserver.v2.entities.User; 
    import com.smartfoxserver.v2.entities.data.ISFSObject; 
    import com.smartfoxserver.v2.extensions.BaseClientRequestHandler; 
    import com.smartfoxserver.v2.extensions.ExtensionLogLevel; 
    import com.smartfoxserver.v2.extensions.SFSExtension; 
    import com.zerno.helper.Globals.ErrorCodes; 
    import com.zerno.helper.SendError; 
    import com.zerno.helper.Validators; 
     
    public class CreateCharacter extends BaseClientRequestHandler { 
     
    	@Override 
    	public void handleClientRequest(User user, ISFSObject params) { 
     
    		// create objects 
    		SFSExtension ext = getParentExtension(); 
    		IDBManager dbManager = getParentExtension().getParentZone().getDBManager();			 
    		Connection cn = null; 
     
    		// create vars 
    		int acc_id = user.getVariable("acc_id").getIntValue(); 
    		String className = this.getClass().getSimpleName(); 
    		int char_count_max = 0; 
     
    		// create vars from params 
    		String name = ""; 
    		String second_name = ""; 
    		int gender = 0; 
    		int race = 0; 
    		int map = 0; 
    		int location_x = 0; 
    		int location_y = 0; 
    		int location_a = 0; 
    		String look = ""; 
     
    		try{ name = params.getUtfString("name"); } 
    		catch(Exception e) 
    		{ 
    			// send name string error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_CHAR_NAME_STRING, e.getMessage()); 
    			return; 
    		} 
    		try{ second_name = params.getUtfString("second_name"); } 
    		catch(Exception e) 
    		{ 
    			// send name string error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_CHAR_SECOND_NAME_STRING, e.getMessage()); 
    			return; 
    		} 
    		try	{ gender = params.getInt("gender"); } 
    		catch(Exception e) 
    		{ 
    			// send gender int error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_GENDER_INTEGER, e.getMessage()); 
    			return; 
    		} 
    		try { race = params.getInt("race");	} 
    		catch(Exception e) 
    		{ 
    			// send race int error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_RACE_INTEGER, e.getMessage()); 
    			return; 
    		} 
    		try { look = params.getSFSObject("look").toJson(); } 
    		catch(Exception e) 
    		{ 
    			// send look string error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_LOOK_OBJECT, e.getMessage()); 
    			return; 
    		} 
     
    		// check name string 
    		if(!Validators.validate(ErrorCodes.INVALID_CHAR_NAME_STRING, name)) 
    		{ 
    			// send name string error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_CHAR_NAME_STRING, ""); 
    			return; 
    		} 
    		// check second_name string 
    		if(!Validators.validate(ErrorCodes.INVALID_CHAR_SECOND_NAME_STRING, second_name)) 
    		{ 
    			// send name string error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_CHAR_SECOND_NAME_STRING, ""); 
    			return; 
    		} 
    		// check gender int 
    		if (!Validators.validate(ErrorCodes.INVALID_GENDER_INTEGER, gender)) 
    		{ 
    			// send gender int error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_GENDER_INTEGER, ""); 
    			return; 
     
    		} 
    		// check race int 
    		if(!Validators.validate(ErrorCodes.INVALID_RACE_INTEGER, race)) 
    		{ 
    			// send race int error 
    			new SendError(ext, className, user, ErrorCodes.INVALID_RACE_INTEGER, ""); 
    			return; 
    		} 
     
    		// create SQL connection 
    		try 
    		{ 
    			cn = dbManager.getConnection(); 
    			PreparedStatement st = null; 
    			ResultSet rs = null; 
     
    			// get char_count_max 
    			try 
    			{ 
    				// create SQL query 
            st = cn.prepareStatement("SELECT `char_count_max` FROM `user_accounts` where `acc_id` = ? "); 
        st.setInt(1, acc_id); 
            rs = st.executeQuery(); 
             
        // verify that a record was found 
     			if (rs.first()) 
     			{ 
     				// set var 
     				char_count_max = rs.getInt("char_count_max"); 
     			} 
     			else 
     			{ 
     				// send unknown acc_id error 
     				new SendError(ext, className, user, ErrorCodes.INVALID_ACCOUNTID, ""); 
    					return; 
     			} 
    			} 
    			catch (SQLException e) 
    			{ 
    				// send SQL error 
    				new SendError(ext, className, user, ErrorCodes.SQL_ERROR, e.getMessage()); 
    				return; 
    			} 
    			finally 
    			{ 
    				// close statement and result 
    				try { if( rs != null ) rs.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    				try { if( st != null ) st.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    			} 
     
    			// get character count 
    			try 
    			{ 
    				// create SQL query 
            st = cn.prepareStatement("SELECT COUNT(*) FROM `user_characters` where `acc_id` = ? "); 
        st.setInt(1, acc_id); 
            rs = st.executeQuery(); 
             
        // verify that record was found 
     			if (rs.first()) 
     			{ 
     				// check character space 
     				if(rs.getInt("COUNT(*)") >= char_count_max) 
     				{ 
     					// send character space error 
     					new SendError(ext, className, user, ErrorCodes.NOT_ENOUGH_CHARACTER_PLACES, ""); 
    						return; 
     				} 
     			} 
    			} 
    			catch (SQLException e) 
    			{ 
    				// send SQL error 
    				new SendError(ext, className, user, ErrorCodes.SQL_ERROR, e.getMessage()); 
    				return; 
    			} 
    			finally 
    			{ 
    				// close statement and result 
    				try { if( rs != null ) rs.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    				try { if( st != null ) st.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    			} 
     
    			// get char_count_max 
    			try 
    			{ 
    				// create SQL query 
            st = cn.prepareStatement("SELECT * FROM `race_positions` where `race_id` = ? "); 
        st.setInt(1, race); 
            rs = st.executeQuery(); 
             
        // verify that a record was found 
     			if (rs.first()) 
     			{ 
     				// set var 
     				map = rs.getInt("map"); 
     				location_x = rs.getInt("location_x"); 
     				location_y = rs.getInt("location_y"); 
     				location_a = rs.getInt("location_a"); 
     			} 
     			else 
     			{ 
     				// send unknown acc_id error 
     				new SendError(ext, className, user, ErrorCodes.INVALID_RACE, ""); 
    					return; 
     			} 
    			} 
    			catch (SQLException e) 
    			{ 
    				// send SQL error 
    				new SendError(ext, className, user, ErrorCodes.SQL_ERROR, e.getMessage()); 
    				return; 
    			} 
    			finally 
    			{ 
    				// close statement and result 
    				try { if( rs != null ) rs.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    				try { if( st != null ) st.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    			} 
     
    			// insert character 
    			try 
    			{ 
    				// create SQL query 
    				st = cn.prepareStatement("INSERT into `user_characters`(`acc_id`, `name`, `second_name`, `gender`, `race`, `current_map`, `location_x`, `location_y`, `location_a`, `look`) values ( ? , ? , ?, ?, ?, ?, ?, ?, ?, ? )"); 
    				st.setInt(1, acc_id); 
    				st.setString(2, name); 
    				st.setString(3, second_name); 
    				st.setInt(4, gender); 
    				st.setInt(5, race); 
    				st.setInt(6, map); 
    				st.setInt(7, location_x); 
    				st.setInt(8, location_y); 
    				st.setInt(9, location_a); 
    				st.setString(10, look); 
    				st.executeUpdate(); 
    			} 
    			catch (SQLException e) 
    			{ 
    				// send SQL error 
    				new SendError(ext, className, user, ErrorCodes.SQL_ERROR, e.getMessage()); 
    				return; 
    			} 
    			finally 
    			{ 
    				// close statement and result 
    				try { if( rs != null ) rs.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    				try { if( st != null ) st.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    			} 
    		} 
    		catch (SQLException e) 
    		{ 
    			// send SQL error 
    			new SendError(ext, className, user, ErrorCodes.SQL_ERROR, e.getMessage()); 
    			return; 
    		} 
    		finally 
    		{ 
    			//close connection 
    			try { if( cn != null ) cn.close(); } catch( Exception e ) {new SendError(ext, className, user, 0, e.getMessage());} 
    		} 
     
    		// send success 
    		send(className + "Success", null, user); 
    		trace(ExtensionLogLevel.INFO, className + ": " + acc_id); 
    	} 
     
    } 
    [/code:3acd9izm] 
     
    My extension file list: 
    [img="https://dl.dropboxusercontent.com/u/95601836/javalist.png"]
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)