Consider Cocoon if XDK is not working (updated)

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  • i do understand man, but it's a solution.. just do it. cocoon io is cool. i used to be a paid user of it (before going to C3) but to this day i've not found any solution that doesn't have some kind of gotcha.. this is the Achilles heal of Construct 2/3... the publishing pipeline blows.. cocoon is not bad.. your best bet is to make sure you make a game with as few plugins / third party requirements as possible..

    you can have all of the obstacles and excuses in the world.. you're stuck with a problem.. try this suggestion.. if it doesn't work.. fine.. but crossing your arms and waiting for someone else to give you another solution is no more useful. you get 1 hour tonight. make it happen <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    check this link out too.. I don't remember watching a 30min video to learn Cocoon.. https://forums.cocoon.io/t/construct2-h ... ocoonio/45 there are some videos but don't worry.. the nice thing i like about cocoon is the plugin management.. it always felt nicer than how XDK did things.

    I'm a father of two as well.. i do video game development for others as well and C2/C3 is my way to try and make games on my own on the side. So I feel your pain, but yea man just do it tonight.. so you lose one day.. or maybe two, but at least you know first hand why it is or is not your solution.. try it out.. give it a shot.. do a "hello world" don't try and port a full game over and expect it to work the first time.. start with something stupid simple.. a one touch button game or something with a couple of squares.. see how it goes..

    I tried Cocoon awhile back and hated it.. but XDK was fucked up at the time at a later date and a tried it again and it worked.. sometimes you just have to do something even if that something doesn't deliver.. at least you do something.. and learn from it.

    and no i'm not 100% happy with C3, but I'm investing in it, that's how I see it anyway. Maybe it will not work out but C3 is the future if Construct is going to thrive. Holding on to C2 because of what it should be is not going to help.. I'm glad to see Ashley is still offering support for C2 bug fixes, but honestly I wish he'd put more into C3 because yea it's a subscription and yea right now the publishing pipeline while nice, doesn't perform as well as it should.. simple side scroller runs at like 8-10fps.. but that SAME GAME on a browser in the same device is a solid 50fps..

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  • i do understand man, but it's a solution.. just do it. cocoon io is cool. i used to be a paid user of it (before going to C3) but to this day i've not found any solution that doesn't have some kind of gotcha.. this is the Achilles heal of Construct 2/3... the publishing pipeline blows.. cocoon is not bad.. your best bet is to make sure you make a game with as few plugins / third party requirements as possible..

    you can have all of the obstacles and excuses in the world.. you're stuck with a problem.. try this suggestion.. if it doesn't work.. fine.. but crossing your arms and waiting for someone else to give you another solution is no more useful. you get 1 hour tonight. make it happen <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    check this link out too.. I don't remember watching a 30min video to learn Cocoon.. https://forums.cocoon.io/t/construct2-h ... ocoonio/45 there are some videos but don't worry.. the nice thing i like about cocoon is the plugin management.. it always felt nicer than how XDK did things.

    I'm a father of two as well.. i do video game development for others as well and C2/C3 is my way to try and make games on my own on the side. So I feel your pain, but yea man just do it tonight.. so you lose one day.. or maybe two, but at least you know first hand why it is or is not your solution.. try it out.. give it a shot.. do a "hello world" don't try and port a full game over and expect it to work the first time.. start with something stupid simple.. a one touch button game or something with a couple of squares.. see how it goes..

    I tried Cocoon awhile back and hated it.. but XDK was fucked up at the time at a later date and a tried it again and it worked.. sometimes you just have to do something even if that something doesn't deliver.. at least you do something.. and learn from it.

    and no i'm not 100% happy with C3, but I'm investing in it, that's how I see it anyway. Maybe it will not work out but C3 is the future if Construct is going to thrive. Holding on to C2 because of what it should be is not going to help.. I'm glad to see Ashley is still offering support for C2 bug fixes, but honestly I wish he'd put more into C3 because yea it's a subscription and yea right now the publishing pipeline while nice, doesn't perform as well as it should.. simple side scroller runs at like 8-10fps.. but that SAME GAME on a browser in the same device is a solid 50fps..

    Wow.... thank you buddy! That was incredibly nice and inspiring.

  • awesome, i look forward to hearing how cocoon io goes for you. it's nice. free version is fine until you know you really like the service.

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