Admob Intel XDK vs Cocoonjs

0 favourites
  • 7 posts
From the Asset Store
AdMob Plus PRO
$11.70 USD
10% off
[ Support C3 Build service ] Native Ad, App Open Ad, Banner Ad, Interstitial Ad, Rewarded Interstitial Ad, Rewarded Ad.
  • Hi, i tested admob in Intel XDK and its works well but lags so much when the ad is loading. I don´t tested Admob in Cocoonjs somebody can told me if its better.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Using the ATP Ads plugin in canvas+, ads still crater my framerate by about half. But my device is relatively weak, so you probably won't notice this on all devices.

    Even in my case...half of 60fps in C+ is still 30fps, and 30fps is a lot smoother than it would be in crosswalk.

  • We didn't notice that descent of the FPS you mention. Can you please provide a test case?

  • PM'd you, but I also edited my comment above since it was a little overarching. I'm developing on a low-mid end phone where I don't find this perf cost particularly surprising, unless ads are supposed to have no perf cost at all.

    If you want to do anything to Ads, work on adding a 'test mode' option so we don't have to worry about clicking on our own ads during development and getting in trouble.

  • ludei Well, im trying Intel XDK, CocoonJS and Cocoon.IO, the last one is awesome, is which more fps have, but using CocoonJS and Cocoon.IO in my game show a strange black lines, i will record it to show here. I don´t know how to solve because in Intel XDK i don´t have this problem.

  • My ads in cocoonJS dont work at all? nothing shows? could it be that I'm using C2 version 178?

  • TiAm any ideas why this might be? sorry for replying to an old post

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)