hello rexrainbow
I try your Parse plugins "Item table" and "File upload" today, it sounds good.
File Upload suggestion:
Do you think it's possible to add a function: Create File From Sprite ?
In my opinion, it's a really helpfull function
amkp
Edit
Add "Action:Upload current frame" for uploading current frame of sprite.
Sprite ext behavior provides expression datauri to retrieve datauri from current frame.
rexrainbow
with a timer plugin, i can get server time or comething like that?
—
Yes. The returned time stamp was created by parse server.
Server would write updated time at each item writing.
can i use your plugin pack to simulate server? For example make the stable server for official multiplayer plugin
You might make another capx/app to simulate server logic, for example, run server events every day.
In this case, you might consider firebase service for communating to client apps.
Server is another kind of client.
Jomo had made a tutorials for rex_parse_leaderboard plugin.
sorry for the off topic, but if you have a few seconds, can you take a look on my post "How do I download file/image in C2 file folder ?"
https://www.scirra.com/forum/viewtopic.php?f=147&t=130103&p=914129&hilit=download+file+in+folder+file#p914129
Thanks!
Develop games in your browser. Powerful, performant & highly capable.
Sorry, I had no idea about that, you might try ask to cranberrygame .
Ok thanks,
I have another question (a little off topic) about your great plugins.
Is it possible to use them in a game we project to sell in the Scirra store ?
You can use following plugin.
Phonegap FileTransfer: download or upload file to your server. (http file download and upload)
see more: https://plus.google.com/102658703990850 ... QceTB8MGfs
Thanks
Sang Ki Kwon
rexrainbow cranberrygame
I put your answers in the original post, to keep this one clean
Sure, you also could pack them in your template.
Just tells me your goods, so that I could put them into my list.
rexrainbow:
Thanks to your fantastic plugins I am able to create nice apps.
Anyway I think the following in the firebase runtime.js code
should be:
Acts.prototype.SetValueOnDisconnect = function (k, v) { this.get_ref(k)["onDisconnect"]()["set"](JSON.parse(v)); }; Acts.prototype.UpdateJSONOnDisconnect = function (k, v) { this.get_ref(k)["onDisconnect"]()["update"](JSON.parse(v)); }; [/code:14xkllj7] notice the JSON.parse (easy catch)