Game Development Blog Posts

Browse all blog posts published by the game development community.

4 favourites
Welcome to the first part on a series of posts I'll be writing detailing how to design your own store and sell your products - a p... Read more
  • Posted 
  • ~17-28 mins read time
  • 3,013 visits
  • 9 comments
5 favourites
Feature Focus is a series of blog posts and videos where we occasionally highlight some of the best features of Construct. This ti... Read more
  • Posted 
  • ~8-13 mins read time
  • 3,208 visits
  • 3 comments
2 favourites
It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - an... Read more
  • Posted 
  • ~12-19 mins read time
  • 35,264 visits
  • 10 comments
1 favourites
It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updat... Read more
  • Posted 
  • ~12-20 mins read time
  • 26,549 visits
  • 2 comments
7 favourites
Once again we're reaching the end of a busy year where the team worked hard and got a great deal done, aiming to bring you the bes... Read more
  • Posted 
  • ~8-13 mins read time
  • 4,063 visits
  • 13 comments
5 favourites
In September I started part-time development of a real-time strategy (RTS) game in Construct using Javascript coding. I've been po... Read more
  • Posted 
  • ~8-13 mins read time
  • 2,839 visits
  • 16 comments
1 favourites
In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time... Read more
  • Posted 
  • ~8-14 mins read time
  • 17,140 visits
  • 3 comments
4 favourites
After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units... Read more
  • Posted 
  • ~9-14 mins read time
  • 3,249 visits
  • 10 comments
1 favourites
In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history... Read more
  • Posted 
  • ~6-9 mins read time
  • 1,484 visits
  • 1 comments
2 favourites
Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other,... Read more
  • Posted 
  • ~7-11 mins read time
  • 1,785 visits
  • 4 comments
4 favourites
You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export ru... Read more
  • Posted 
  • ~5-9 mins read time
  • 1,888 visits
  • 6 comments