Game Development Blog Posts

Browse all blog posts published by the game development community.

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Last year we announced the beta version of Construct Animate. We're now delighted to launch Construct Animate out of beta! You can... Read more
  • Posted 
  • ~5-8 mins read time
  • 35,282 visits
  • 12 comments
1 favourites
In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to fol... Read more
  • Posted 
  • ~7-12 mins read time
  • 3,493 visits
  • 10 comments
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Welcome to the first part on a series of posts I'll be writing detailing how to design your own store and sell your products - a p... Read more
  • Posted 
  • ~17-28 mins read time
  • 3,110 visits
  • 9 comments
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Feature Focus is a series of blog posts and videos where we occasionally highlight some of the best features of Construct. This ti... Read more
  • Posted 
  • ~8-13 mins read time
  • 3,332 visits
  • 3 comments
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It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - an... Read more
  • Posted 
  • ~12-19 mins read time
  • 35,490 visits
  • 10 comments
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It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updat... Read more
  • Posted 
  • ~12-20 mins read time
  • 26,709 visits
  • 2 comments
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Once again we're reaching the end of a busy year where the team worked hard and got a great deal done, aiming to bring you the bes... Read more
  • Posted 
  • ~8-13 mins read time
  • 4,162 visits
  • 13 comments
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In September I started part-time development of a real-time strategy (RTS) game in Construct using Javascript coding. I've been po... Read more
  • Posted 
  • ~8-13 mins read time
  • 2,930 visits
  • 16 comments
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In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time... Read more
  • Posted 
  • ~8-14 mins read time
  • 17,255 visits
  • 3 comments
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After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units... Read more
  • Posted 
  • ~9-14 mins read time
  • 3,340 visits
  • 10 comments
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In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history... Read more
  • Posted 
  • ~6-9 mins read time
  • 1,525 visits
  • 1 comments