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Create stunning games in the worlds best 2D game engine
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Browse all blog posts published by the game development community.
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4
favourites
10
Finding the best price for your SaaS and building your own store
Welcome to the first part on a series of posts I'll be writing detailing how to design your own store and sell your products - a p...
Read more
Posted
20 Feb, 2023
~17-28 mins read time
3,014 visits
9 comments
Tom
Construct Team
Founder
published on 20 Feb, 2023
5
favourites
21
Feature Focus: Audio effects
Feature Focus is a series of blog posts and videos where we occasionally highlight some of the best features of Construct. This ti...
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Posted
16 Feb, 2023
~8-13 mins read time
3,209 visits
3 comments
Ashley
Construct Team
Founder
published on 16 Feb, 2023
2
favourites
12
RTS devlog #9: Extreme pathfinding
It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - an...
Read more
Posted
18 Jan, 2023
~12-19 mins read time
35,265 visits
10 comments
Ashley
Construct Team
Founder
published on 18 Jan, 2023
1
favourites
11
RTS devlog #8: How to beat lag
It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updat...
Read more
Posted
23 Dec, 2022
~12-20 mins read time
26,551 visits
2 comments
Ashley
Construct Team
Founder
published on 23 Dec, 2022
7
favourites
24
Construct in 2022: year in review
Once again we're reaching the end of a busy year where the team worked hard and got a great deal done, aiming to bring you the bes...
Read more
Posted
15 Dec, 2022
~8-13 mins read time
4,063 visits
13 comments
Ashley
Construct Team
Founder
published on 15 Dec, 2022
5
favourites
24
RTS round-up: improving Construct through game development
In September I started part-time development of a real-time strategy (RTS) game in Construct using Javascript coding. I've been po...
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Posted
7 Dec, 2022
~8-13 mins read time
2,840 visits
16 comments
Ashley
Construct Team
Founder
published on 7 Dec, 2022
1
favourites
6
RTS devlog #7: optimizing performance for 1000 units
In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time...
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Posted
30 Nov, 2022
~8-14 mins read time
17,140 visits
3 comments
Ashley
Construct Team
Founder
published on 30 Nov, 2022
4
favourites
7
RTS devlog #6: 1000 units bandwidth
After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units...
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Posted
16 Nov, 2022
~9-14 mins read time
3,249 visits
10 comments
Ashley
Construct Team
Founder
published on 16 Nov, 2022
1
favourites
5
RTS devlog #5: input and gestures
In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history...
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Posted
7 Nov, 2022
~6-9 mins read time
1,484 visits
1 comments
Ashley
Construct Team
Founder
published on 7 Nov, 2022
2
favourites
4
RTS devlog #4: Collision detection and combat
Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other,...
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Posted
27 Oct, 2022
~7-11 mins read time
1,787 visits
4 comments
Ashley
Construct Team
Founder
published on 27 Oct, 2022
4
favourites
6
RTS devlog #3: Minimal multiplayer milestone
You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export ru...
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Posted
10 Oct, 2022
~5-9 mins read time
1,889 visits
6 comments
Ashley
Construct Team
Founder
published on 10 Oct, 2022
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