Game Development Blog Posts

Browse all blog posts published by the game development community.

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Hey guys sorry for being away so much, its just life. Found a couple of questions around the forum this week one tonight and they'... Read more
  • Posted 
  • ~2-3 mins read time
  • 3,983 visits
  • 2 comments
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Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a... Read more
  • Posted 
  • ~15-25 mins read time
  • 3,545 visits
  • 7 comments
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We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that r... Read more
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  • ~6-11 mins read time
  • 6,938 visits
  • 8 comments
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EGX, if you’re unaware, is the UK’s largest gaming conference and was held in Birmingham last month. I went along to see what was... Read more
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  • ~5-8 mins read time
  • 3,144 visits
  • 4 comments
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Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground... Read more
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  • ~4-6 mins read time
  • 6,515 visits
  • 16 comments
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Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It h... Read more
  • Posted 
  • ~6-10 mins read time
  • 5,202 visits
  • 14 comments
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This a follow up to my last blog post 'Creating layers out of laziness' so you might want to read that first. And so, I decided to... Read more
  • Posted 
  • ~3-6 mins read time
  • 1,926 visits
  • 1 comments
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This is the second blog in a series about the code in Construct that renders effects, called the effect compositor . In case you m... Read more
  • Posted 
  • ~7-11 mins read time
  • 3,162 visits
  • 4 comments
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Ok, this title might sound a bit weird, but I have to say that this is exactly what I am trying to do. I recently started working... Read more
  • Posted 
  • ~3-6 mins read time
  • 1,933 visits
  • 3 comments
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I made a cool thing. I want to talk about it. Here I go. As many of us may know, at least all of us who have been in the community... Read more
  • Posted 
  • ~3-4 mins read time
  • 1,426 visits
  • 1 comments
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One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to dist... Read more
  • Posted 
  • ~8-13 mins read time
  • 4,057 visits
  • 8 comments