Beta versions are not as thoroughly tested as stable
Hierarchy ready event; WebGPU updates & more
10 December, 2024 ()
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Notes
This week's beta release adds a new On hierarchy ready trigger, and a corresponding "hierarchyready" script event. These both fire for the root instance in the hierarchy only, after 'On create' has finished for all children in the hierarchy. This should make it easier to handle complex hierarchy initialization cases.
We've also done some more work on the WebGPU renderer. A key feature of the new WebGPU renderer was the ability to use multi-texturing, so it can bind up to 14 textures at a time, minimizing texture swapping. However this feature has an impact on fill-rate, and this can be particularly significant on mobile. Therefore to better manage the performance trade-off, you can now turn multitexturing on or off, or leave it on its default 'Auto' mode, which is on for desktop systems but off on mobile.
Other improvements include more cursor styles in the Mouse object, and some bug fixes. Happy testing!
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Launch r419
New Additions
'On hierarchy ready' trigger
Mouse: update 'Set cursor style' action to support more cursor styles
Project property 'Enable multitexturing' (for WebGPU)
Changes
Windows WebView2: revert change to rendering mode in r418 due to bugs
Disable WebGPU on Adreno 7XX devices to avoid display corruption bug
Bug Fixes
Animations editor: crash saving the current image (regression r417)
Performance Improvements
WebGPU: optimize fill rate when a single texture in use
Scripting updates
Instance, object class and runtime events "hierarchyready"
Add IRuntime properties loadingProgress, imageLoadingProgress
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