Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r298

More timeline improvements; bug fixes

07 June, 2022 ()

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Notes

In this release we've continued to make a range of improvements to timelines. We're keen to improve the usability and add any important missing shortcuts or tools, so let us know if we're still missing something important to you..

We're aiming to get to a stable release in the next few weeks, so the focus is now on bug fixes and reliability, which comprises most of the remaining changes. Stay tuned for more updates!

Please note: due to staff time off, there will not be a beta release next week (13-17 June). The next beta release will instead be the following week (20-24 June).

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11
Launch r298

New Additions

3 favourites
Timeline bar: show handles on time markers to make them easier to see when overlapping or at time 0
2 favourites
Timeline bar: additional toolbar buttons to jump to first/last keyframe
1 favourites
Timeline bar: ',' and '.' keys move through keyframes (hold shift for start/end)

Changes

1 favourites
Timeline bar: scroll the current time marker into view when cycling through keyframes
2 favourites
Timeline bar: use the space bar alone to preview the current timeline
1 favourites
Timeline bar: keyframe multi-selection now always enabled
1 favourites
Timeline bar: tracks can now only be sorted by drag and drop from the middle section of the bar
1 favourites
Try to work around possible error loading runtime if server blocks blob: URLs

Bug Fixes

1 favourites
Timeline bar: buttons to jump through keyframes not previewing the timeline (regression r297)
1 favourites
Timeline bar: crash undoing creation of keyframes if they are highlighted
3 favourites
Timeline bar: move property keyframes when dragging instead of copying them
2 favourites
Timeline bar: always update timeline preview after undoing
1 favourites
Possible crash resizing panes with very small window size
2 favourites
Crash loading savegame using NaN or Infinity in effect parameters
2 favourites
JSON: could sometimes work incorrectly after a 'For each' loop
1 favourites
Event Sheet View: possible crash adding then immediately moving function parameter
1 favourites
Event Sheet View: could incorrectly allow duplicate local variable names in some drag/drop cases
1 favourites
Event Sheet View: could incorrectly hide 'Add action' row after a failed drag/drop

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