A bit of a strange question, but let's say I have a level. This level consists of 2-3 tilemap objects. These tilemaps are layered on top of each other to create...
I am trying to use this script to change a tile in my tilemap from whatever it is to tileID "123". Const tm = runtime.Objects.Tilemap.GetFirstInstance(); Const...
My player has the ability to modify the tilemap. For example they can use the Hoe tool to change the tile from grass (TileID:0) to dirt (TileID:1282). And this...
Distance(Tilemap.TileID(1282).X,Player.X,Tilemap.TileID(1282).Y,Player.Y). But Tilemap.TileID Is'nt a real function. Is there some way to do this that I'm missi...
I'm building a farm sim and I am trying to find a way so I can change all of my "watered" tiles into "not watered" tiles every time the character starts a new d...
Howdy everyone! I've been chipping away at my new game, and I've run into a few hurdles while working on the lighting system. I've managed to get my tiles to AL...
I am using a tilemap in my top down RPG game and I would like to animate the water tiles. I can imagine a couple ways I could do this. One would be to use sprit...
I skipped the first step of creating a tile map. Pretty sure I could figure it out, but I dont want to waste anymore time. I'm ready to build my game. I'm willi...
I'm currently really confused on how I could select a tile ID from a tile map in order to modify it for all tiles with that specific ID. Lets say when I hover o...
Well, actually my problem os that I want to take the user's map (TMX - Tilemap -> .Json) and make a publish, went mal published others players can download it o...