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197 usages of this tag
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How do i make LEFT(text) work the same as RIGHT(text)
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RIGHT(text) works perfectly fine. You choose a word and only text to the right of it appears. However, LEFT(text) is weird. It doesnt display only words to the...

posted 6 months ago
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Autosize object Text
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Can you please tell me how I can make the Text object resize automatically according to its content? I need to have a fixed width TextBox stretched in height, t...

posted 6 months ago
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  • 216 views
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Is there a way to support bilinear or trilinear filtering for the text icon feature? I am looking to create a sticker function for my chat room. However, the cu...

posted 6 months ago
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  • 155 views
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How do I display long text part after part ?
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In my game, I ve a dialog display system showing the text in a box that contains 3 lines. Text to display maybe more and I'd like display part after part when s...

posted 6 months ago
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  • 182 views
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Tracking Typewriter Text State
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Using the typewriterText(str, duration) method on ITextInstance , is there a way to track added characters or know when typing ends? The instance's text propert...

posted 4 months ago
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I use a bunch of text objects in my game that use a pixel art font and it is blurry, I know that putting it on high fullscreen quality would fix it but that rea...

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How do I Create Objects From Another Layout ?
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I have 3 Text In Layout2. So I want to Create object is stored in another layout. With comparing same values. Example image -.

posted 3 months ago
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Spritefont vs Text
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What should I go with if i'm making a game with a lot of text using animated bbcodes and all that gimmicky stuff? The text updates regularly and is always displ...

posted 3 months ago
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I'm building a game that displays a lot of text boxes. How can I make it so that when I create the text boxes, the system detects how many characters are in the...

posted 2 months ago
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  • 134 views
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How do I fix text alignment on ios devices ?
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Android And Windows Devices Text works properly As Center. But iOS devices not.

posted 2 months ago

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