There's just one more thing to announce this week, before we plough in to all the new features. Mobile and tablet devices are taking over the world. They've bee...
HTML5 has come a long way. When we launched Construct 2 in 2011, mobile support for HTML5 games was unheard of. Then non-browser wrappers filled in the gap: Ser...
It's been a great week for HTML5 gaming news. Finally it's confirmed that Safari on iOS 8 will support WebGL! Safari was the last major browser without support,...
Every project I compile gets a white screen for a long time on all my mobile devices. What can be happening? Is it some compiler bug? Or am I doing something wr...
So I just released an Android game, which is far from done to be fully share and made aware of. But since early development, I've been hitting on some (fairly l...
I have an app out now that uses the mobileIAP function. It is out on iOS, and works like a charm, people can buy the product. However it just won't work on Andr...
I'm making a Tinder-like interface for my game, with fixed-size boxes for character descriptions. I wrote them short and to the point so they'd fit my boxes nic...
I just managed to get my "Learn to make games" -mobile application to open beta for Android. The application is made with C3 and it's my very first "official" r...
I am working on a multiplayer game, using the official multiplayer plugin. The game is supposed to be played in a local gaming environment with a laptop as the...
Note(30 December 2013) Please note for the time being a new CAPX and test page links in the back are updated. Prior comments of the tutorial not working were ma...