Content tagged mobile

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Blog Post
Construct 3 on mobile
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There's just one more thing to announce this week, before we plough in to all the new features. Mobile and tablet devices are taking over the world. They've bee...

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Blog Post
Evolving Construct 2's export options
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HTML5 has come a long way. When we launched Construct 2 in 2011, mobile support for HTML5 games was unheard of. Then non-browser wrappers filled in the gap: Ser...

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Blog Post
WebGL arrives on iOS 8 - and more
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It's been a great week for HTML5 gaming news. Finally it's confirmed that Safari on iOS 8 will support WebGL! Safari was the last major browser without support,...

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Forum Topic
Long white screen in my apk?
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Every project I compile gets a white screen for a long time on all my mobile devices. What can be happening? Is it some compiler bug? Or am I doing something wr...

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Forum Topic
Mobile performance and optimizations tips
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So I just released an Android game, which is far from done to be fully share and made aware of. But since early development, I've been hitting on some (fairly l...

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Forum Topic
How do I get IAP to work on Android?
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I have an app out now that uses the mobileIAP function. It is out on iOS, and works like a charm, people can buy the product. However it just won't work on Andr...

posted 6 years ago
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I'm making a Tinder-like interface for my game, with fixed-size boxes for character descriptions. I wrote them short and to the point so they'd fit my boxes nic...

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Forum Topic
Learn to make games -mobile application (Made with C3)
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I just managed to get my "Learn to make games" -mobile application to open beta for Android. The application is made with C3 and it's my very first "official" r...

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I am working on a multiplayer game, using the official multiplayer plugin. The game is supposed to be played in a local gaming environment with a laptop as the...

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Tutorial
Touch Stick Controllers
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Note(30 December 2013) Please note for the time being a new CAPX and test page links in the back are updated. Prior comments of the tutorial not working were ma...

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