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Weapon System is a Construct behavior that serves as manager of weapons and their properties.
Level is a Construct behavior that serves as a tracker and manager of experience points and experience levels
Globals 2.0 stores and group variables. You can also load and save data (variables) from/to JSON files.
Global plugin that allow for relatively easy and efficient implementation of an in-game inventory system
Spritefont+ from Construct2 in order to use for migrating to construct 3
Launches inapp review dialog.
A system for storing and processing information online
With AnimatedText behavior you can make an impression of the text being “typed live”.
Advanced, customizable, visual bars to present amounts of points such health, mana, stamina and more
Behavior that allows for easy tracking and management of in-game properties such as healthm, mana, stamina, energy etc.
No Ad-Sharing, Fully Open Source, No Remote Control, Well maintained
[ C2 ] [ C3 ] support C3 build service | You can use Banner Ads, Interstitial Ads and Video Reward Ads.
Easily create a GAMEPAD for your mobile games by simplifying the movement of your characters on mobile devices.
Various preloading features. Preload textures of entire layout, custom preloading, etc.
With MM_Unloader you can release unused textures from memory at any time during gameplay.