Rock, Paper, Scissors (RPS) Combat Engine

A Rock, Paper, Scissors combat system "In-Game Module" (IGM) for Action/Adventure, RPGs, and Rogue-like Games.

Try in Arcade!

A Rock, Paper, Scissors combat system "In-Game Module" (IGM) for Action/Adventure, RPGs, and Rogue-like Games.

Try in Arcade!

Rock, Paper, Scissors (RPS) Combat Engine

  • $3.99 USD

    Permitted for publishing on one domain

  • $39.99 USD

    Permitted for publishing on unlimited domains

Add to Basket
Shield

Buy With Confidence

If an asset is not as described or doesn't function properly, and the author doesn't resolve the issue for you - we will refund 100% of the cost of the asset.

Full refund policy

Releases

  • 1.0.0.0

    Released: 16 May, 2024

    This is the website version. Source Code is available only in the "Building Combat Engines for Browser Games" workbook.

Files Included with this Asset

File Preview

Reviews Overview

  • 5 star
    0
  • 4 star
    0
  • 3 star
    0
  • 2 star
    0
  • 1 star
    0

This is an innovative "Rock, Paper, Scissors" (RPS) combat engine. You can easily integrate this combat engine into any game genre's combat encounters -- this is designed to replace the traditional "die-rolls" with more interactive combat.

  • A free tutorial provides construction steps.
  • supports "Play by Mail" and "Play by eMail" games
  • easily replace the sprite artwork with your combat theme.
  • simple adjustments to the duel narration by inserting dynamically selected verbs and nouns.
  • narratives are generated in plain text (add any language for your targeted market!)
  • Design victory conditions, damage to equipment, and avatar hit points to match your game's theme and rules.
  • import your parent game avatar characteristic.

More From This Seller

PBMCube has more assets for sale in the asset store. View all of PBMCube's assets