Is anyone Making Money with Construct 3 on a day to day basis?

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Casino? money? who knows? but the target is the same!
  • In game ads work only with Flash games, which is basically useless these days.

    Since web site ads are basically html, something could be worked out to add them to Construct games.

    You can do it right now if you use iFrame to display them, but there should be a better solution.

    And they do have separate mobile ads I think, you do not get access to those unless you sign up specifically for them.

    I don't know if this would work but there is a plugin HTML Element: construct.net/en/make-games/addons/190/html-element

    This plugin essentially allows chunks HTML5 to be incorporated into C3 with full JS and CSS without having to pull in a full page in an iframe. One of the cool features is, you can use JS onclick events to call CS functions and pass parameters. At present I have a working HTML 5 menu (even with mouse-over events) that easily switches C3 layouts.

    I'm guessing that with some PHP backend and Ajax calls that pretty much any HTML can be integrated with C3, including advertisements.

  • Yeah, but I think the requirement for adsense for games is a minimum of 1,000,000 monthly game impressions

  • I'm guessing that with some PHP backend and Ajax calls that pretty much any HTML can be integrated with C3, including advertisements.

    Probably, but it seems it would be much cleaner, not to mention easier if Scirra could provide a plugin for CPMStar ads, but I get a feeling that they do not really care much about the monetizing part. They basically give us a very good 2D engine to make games, and leave the rest to us. Fair enough I guess, but it could also help their business if people knew it was as easy to add ads as it was with Flash games.

  • With the future of Construct being very open now that 3's runtime has surpassed 2's, I'm personally optimistic for a shift from game engine to "experience engine" that truly embraces HTML5+.

    This is real blue sky optimism, but would open the engine up in ways suggested above.

    As an aside, Ashley and Tom recently hinted on a great game dev podcast that there was possibly a change coming to C3 this year that would reinvent how developers use the product.

    One of the problems with C3 is that Ashley and Tom have always focused on the 2D aspect of the engine. They assume that platformers and other retro style games is what C3 should do. While those games do sell on the market, C3 can and could do a lot more. For example, in C2 I wrote teleprompter software for Android devices. While it did work and work well, Google kinda screwed me over on placement and I never could get them to fix it, thus, it never sold. But, it was a concept to prove, at least to me, that Construct could build working apps and not just games.

    Point is, Construct can handle multiple genres of games including HTML5 browser games like Grepolis. The biggest problem to making those kinds of games in Construct is the woeful lack of controls. If for example, you wanted to create a scrolling list box of items, it becomes a nightmare to create and manage. In other IDE's like C# and Delphi, they're easy drag and drop items. Even Unity has a host of plugins developed to make a listbox an easy thing.

    With those form type elements, C3 could be a lot more than just be a game engine.

  • > With the future of Construct being very open now that 3's runtime has surpassed 2's, I'm personally optimistic for a shift from game engine to "experience engine" that truly embraces HTML5+.

    >

    > This is real blue sky optimism, but would open the engine up in ways suggested above.

    >

    > As an aside, Ashley and Tom recently hinted on a great game dev podcast that there was possibly a change coming to C3 this year that would reinvent how developers use the product.

    One of the problems with C3 is that Ashley and Tom have always focused on the 2D aspect of the engine. They assume that platformers and other retro style games is what C3 should do. While those games do sell on the market, C3 can and could do a lot more. For example, in C2 I wrote teleprompter software for Android devices. While it did work and work well, Google kinda screwed me over on placement and I never could get them to fix it, thus, it never sold. But, it was a concept to prove, at least to me, that Construct could build working apps and not just games.

    Point is, Construct can handle multiple genres of games including HTML5 browser games like Grepolis. The biggest problem to making those kinds of games in Construct is the woeful lack of controls. If for example, you wanted to create a scrolling list box of items, it becomes a nightmare to create and manage. In other IDE's like C# and Delphi, they're easy drag and drop items. Even Unity has a host of plugins developed to make a listbox an easy thing.

    With those form type elements, C3 could be a lot more than just be a game engine.

    Yea, thats right. Currently i have a great offer to build an android-app. But the biggest problem is the complete UI (Scrolling Lists etc.).

    One urgent missing feature for me : scrolling the complete layer by action...

  • We can do all necessary ui elements already via events, they're just super annoying to put together.

    I don't think we should be trying to get Scirra to implement their own versions of gui parts however. The existing forms serve as an example of why. They get the basic job done, but are terrible to customise.

    Its likely the same will happen to any other elements made by someone else. Those types of things will never be a perfect fit for everything.

    I think ideally we need to have some sort of push to get a bunch of different plugs made by a bunch of different third party developers to fill that need.

  • We can do all necessary ui elements already via events, they're just super annoying to put together.

    I don't think we should be trying to get Scirra to implement their own versions of gui parts however. The existing forms serve as an example of why. They get the basic job done, but are terrible to customise.

    Its likely the same will happen to any other elements made by someone else. Those types of things will never be a perfect fit for everything.

    I think ideally we need to have some sort of push to get a bunch of different plugs made by a bunch of different third party developers to fill that need.

    Construct has been around for years. And while I did see one plugin attempt to make scrollboxes, it was pretty limited. Most IDE's give at least a basic scrollbox that can be customized by the dev. Construct has nothing like that and you can't wait for the community to give away for free what should be a basic control. As I stated in a previous post, I no longer do free work that benefits some other company's bottom line. It's unfortunate, but I like to eat too.

    But this is getting way off topic and needs it's own discussion. The point is, C3 has the potential for an indy dev to make a living. The biggest hurdle is that any solo dev is going to have to learn how to switch hats between a mortarboard, a beret, a bowler, a baseball cap and a host of others, in order to be successful regardless of the engine used.

    *edit

    Oh and regarding customization of basic controls. It's a lot easier with this plugin:

    CSS Inject: construct.net/en/make-games/addons/166/inject-css

  • UI programming is difficult in general, this is NOT limited to Construct. Take for example all the UIs out there, the terrible ones and the great ones etc...because you have such a wide range of well and not-so well designed UIs can help to understand how making an effective UI is more than just having a "good tool".

    sure there could be some behaviors or objects that help you achieve this. but like Newt said, there's nothing you can't do with regular events in Construct.

    Sounds like you just want a scrollbox plugin. Request it!

    construct3.ideas.aha.io/ideas

  • By no means should Scirra spend time inventing GUI elements, we've already got elegant languages for layout and styling - HTML and CSS; possibly the most well documented and flexible languages around. Being able to add lis and tables would be amazing - though I confess I haven't played around with the existing Inset HTML

    extension.

    I'd love for Construct to pop-up out of the canvas and act as some kind of JavaScript powered middleman for the entire DOM.

  • I feel for you.

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  • I USED to make money publishing apps/games a couple years back (mainly Construct and Corona SDK). This was a one man gig. I published my own free apps and got money from ads.

    At peak I earned about half a standard monthly pay a day which was awesome.

    The problem is you need to a) be super invested into this i.e. spend a lot of time, post regular updates and do at least a minimal amount of marketing (I only bought ads on FB and Google) b) keep coming up with great ideas.

    The pattern for successful apps was always the same: sudden peak in popularity, then a couple of weeks of significant income; then boom one day it plummets down to peanuts a day and stays there. And of course there were some that earned peanuts start to end.

    So I would say it IS possible to earn significant money; but I wouldn't count on steadily living off of this for years.

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