Your experiences with C2 in education?

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  • I'm writing a C2 book in Chinese. And the most difficult part is to show accurate event/action settings on paper. Most of the time the tutor has to capture a screenshot of event sheets. Readers can find detailed parameters by examining action column. But it seems that there's no pure text mode to express event sheets including every parameters (please correct me if i'm wrong).

  • I am currently teaching programing classes for the local homeschool coop group. I teach beginner classes and advanced classes. The class doesn't focus exclusively on construct 2 but I chose it as a way to introduce kids to concepts in game programing. The kids range in ages from 10-14 .

    Construct 2 is a phenomenal tool, and its speed is what makes it work. I can focus on a specific concept and use built in behaviors to get everything else working. For a bunch of distract-able kids having something working in 10 minutes is super important. It is instant feed back. The only thing you have to worry about is the game code.

    I really appriciate the work that has been done in c2. I love the quick bug fix turn arounds, and honestly, I only complain on the forums as much as I do because I like c2 so much. As far as improvements go, the direction that is being taken with c3 is what is important to me.

    Being able to make behaviors via events, share events easily across projects , more "Object orientedness" (families inheriting from families) and so on.

    On a specific level. I still think c2 needs the ability to insert an image editor side to represent a family. The visual nature of construct 2 is irrelevant in highly abtracted projects using alot of families. You can't see quickly what family you are referring to in the events.

    I would also really love to object oriented style events where we create event sheets and attach them to a specific object, and if that object is a family object then certain groups or methods can be overwritten on objects that inherit. I'm sure you know what I am getting at here. If c3 maintained its quick and easy event editing, but allowed for more complex event descriptions, c3 would be unstoppable. As a user of unity, I could point out that the strength of unity is in the way it handles this. Fast passing of uid is also super important for function calling. If you want to use alot of functions, you end up having to get the uid of the object, pass it to the function, repick the object, and so on every-time you use a function.... which is a lot of work for something that is supposed to make things faster. If I may, there should be an option to maintain the sol when passing control to a function. that way you wouldn't need to do the repicking to get the object or objects in question. If you wanted a fresh sol then you would just check a box. This would be perhaps hard to add, but seriously, please think about it.

    Thanks for listening, as always

  • Hi everyone I'm a teacher and I began to learn a week ago construct2, its so beneficial and fun

    Actually I wanna create html5 simulations for education purposes in my classrooms I hope I can

    Anyone who wants to contribute me I really appreciate

  • I'm currently teaching Unreal Engine 4/Blueprints at the college level. The course is 3D animation and game design. The students don't have any programming background so fighting with UE4 is so painful, I miss C2 SOO MUCH. There are all Macs in the labs so sadly I can't teach them C2. I asked the site IT if they could dual boot the machines with Window, but no-go.

    I think C2 in a game design class is ideal since you don't spend a lot of time fighting with the engine and learning is steep. Just the same as C2 is great in a gamejam, it allows you to do a lot VERY quickly. Just really wish there was a Mac version! but I get it, Mac development is better these days, but still, industry standard for gamedev is Windows. I just somehow have to get the school to realize that!

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  • Just really wish there was a Mac version! but I get it, Mac development is better these days, but still, industry standard for gamedev is Windows. I just somehow have to get the school to realize that!

    Hopefully when C3 will be released it will have a MAC (and maybe a Linux) version too.

  • , I'm pretty sure it already says on their site that C3 will be supported on MAC.

  • I use Construct 2 in my university basic game design class.

    do you require the students to have a Windows laptop for the course or does your university provide a lab with computers?

  • We suggest that they have laptops but we have a labs that are available for them.

  • I'm really impressed with the tutorials already on offer. If I was to wish for more it would be a 'suggested improvements' section at the bottom of the beginners tutorials, with a few hints about how each might be achieved

  • I'm really impressed with the tutorials already on offer. If I was to wish for more it would be a 'suggested improvements' section at the bottom of the beginners tutorials, with a few hints about how each might be achieved

    Yet another spam post copied from a previous post: https://www.scirra.com/forum/your-experiences-span-class-posthilit-with-span-c2-in-education_p670223?#p670223.

    That's a temporary ban.

  • We have been using Construct in the classroom as a move ahead from learning programming concepts in Scratch. Once our kids have a bit of an idea about the logical flow of a simple program, cause and effect (if, else) then they can put something together. Of course kids always think too big to start with so we have a very simple shooter project to start with then a coin flipper and finally they try (in groups) to re-imagine and create a little game based on a book. Some of my more able students then go on to work independently on their dream games with varying success. So much information available on the web and we all love the Construct environment. We'll continue to use the product.

    Alister

    New Zealand

  • I'm using Construct 2 to make a educational game for teaching History, it's part of my master' degree project. As Im not a programmer I'd try several gamemaker engines, including RPGMaker (My first goal was to make a RPG) but the lack of platforms supported made me look for another tool. I found Construct 2 almost a year ago and feld in love with it. Even decided to change the genre to a Tower Defense so I can work with this tool.

    I still like to make a RPG in the future, so one of the improvements that could be made in Construct 2 would be adding more functionality for creating RPG.

    But that is just a plus.

    If you want to try the game that Im making is that one on my signature.Gurrufio2013-08-09 17:04:45

    Gurrufio, i'm glad to know that there are other teachers all around the world trying to achieve the same goal. I'm in the same situation than you. And it is inspiring to be able to make contact and learn from other people who is working in the same line.

    I'm not en engineer or a programmer, neither a math or phys specialist. I'm just a rural town teacher (former Lawyer until i took an arrow in the knee) that want to discover funnier ways to teach History -and other subjects- to my students. And i firmly believe that i can achieve that using Construct2. So far until now i learned a lot of the basics -and i'm still have a lot to learn from intermediate and advanced stuff about how to make a proper educative oriented game.

    To reach that goal a titanic effort is needed of course. But i think that platforms as Construct2 can help us a lot to be able to do that.

    Greetings and cheers my friend!

    P.s. I think too that RPG games are one of the most useful ways to implement an educative History program.

  • > So far until now i learned a lot of the basics -and i'm still have a lot to learn from intermediate and advanced stuff about how to make a proper educative oriented game.

    >

    If you complete this project, can you share your experiences on this? I'm thinking about how C2 suits you for creating educational materials as a non computer-science teacher? Thank you in advance.

  • >

    > > So far until now i learned a lot of the basics -and i'm still have a lot to learn from intermediate and advanced stuff about how to make a proper educative oriented game.

    > >

    >

    If you complete this project, can you share your experiences on this? I'm thinking about how C2 suits you for creating educational materials as a non computer-science teacher? Thank you in advance. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Hi, yes I have completed the project. I presented my thesis on the educational use of games last year. I plan to publish an essay on the matter. In simple words, it all went well. Using construct 2 was a great deal because it simplified things a lot. It took me around a year to make the game, but I'm sure it would have been longer with other engines. I think the key on making an educational games is finding the balance between fun and teaching. It is very easy for educational games to be all about the learning and forget to be fun. If that happens, kids won't care much about the game, they will see it as more homework, but if the game is fun and the content you want to teach is well placed within the story and gameplay, then they will learn without even notice it. It is not easy to find that balance but it is essential.

    You can try the game for free here: http://gamejolt.com/games/taita-rebelio ... rdos/28716

    And you can purchase the entire code here: https://www.scirra.com/store/games-with ... fense-1752

  • Thank you for sharing. I'll try out your game soon.

    Edit: I tried it out, feels like a well-polished game. Since it's not in english I couldn't understand almost anything from the texts, but it looks impressive. How did the students react to this game, did it help you teach the subject at hand?

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